/* * nvgldemo_cqueue.c * * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // This file contains the logic to implement the circular queue of indexes // #include "nvgldemo.h" //rear points to the index of last element that's inserted //front points to the index of the first element that can be deleted static int front, rear, queue_size; void NvGlDemoCqInitIndex(int size) { front = -1; rear = -1; queue_size = size; } int NvGlDemoCqFull(void) { if ((front == rear + 1) || (front == 0 && rear == (queue_size - 1))) { return 1; } return 0; } int NvGlDemoCqEmpty(void) { if (front == -1) { return 1; } return 0; } int NvGlDemoCqInsertIndex() { if (NvGlDemoCqFull()) { return -1; } else { if (front == -1) { front = 0; } rear = (rear + 1) % queue_size; return rear; } } int NvGlDemoCqDeleteIndex() { int index; if (NvGlDemoCqEmpty()) { return -1; } else { index = front; if (front == rear) { front = -1; rear = -1; } else { front = (front + 1) % queue_size; } return index; } }