/* * tree.h * * Copyright (c) 2003-2012, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // Complete tree (branches + leaves) setup/rendering // #ifndef __TREE_H #define __TREE_H #include // The parameters used to control the characteristics of the tree generated typedef enum { TREE_PARAM_DEPTH, TREE_PARAM_BALANCE, TREE_PARAM_TWIST, TREE_PARAM_SPREAD, TREE_PARAM_LEAF_SIZE, TREE_PARAM_BRANCH_SIZE, TREE_PARAM_FULLNESS, NUM_TREE_PARAMS, } enumTreeParams; extern float treeParams[NUM_TREE_PARAMS]; extern float treeParamsMin[NUM_TREE_PARAMS]; extern float treeParamsMax[NUM_TREE_PARAMS]; // Initialization and clean-up void Tree_initialize(GLuint bark, GLuint leaf, GLuint leafb); void Tree_deinitialize(void); // Control void Tree_toggleVBO(void); void Tree_setParam(int param, float val); // Geometry setup void Tree_newCharacter(void); void Tree_build(void); // Rendering void Tree_draw(void); #endif // __TREE_H