/* * slider.h * * Copyright (c) 2003-2012, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // Control sliders // #ifndef __SLIDER_H #define __SLIDER_H #include #include "vector.h" // Slider description typedef struct { GLboolean visible; GLboolean focus; float left, right, bottom, top; float minimum, maximum, value; float knobPos; GLboolean mouseDown; float3 rodColor; float2 rodVertices[12]; float3 rodColors[12]; float3 knobColor; float3 knobColors[5]; float2 knobVertices[8]; } Slider; // Initialization and clean-up Slider *Slider_new(float minimum, float maximum, float init); void Slider_delete(Slider *o); void Slider_setCB (Slider *o, void (*CB)(float)); void Slider_setPos(Slider *o, float left, float right, float bottom, float top); // Control GLboolean Slider_setValue(Slider *o, float val); float Slider_getValue(Slider *o); void Slider_select(Slider *o, GLboolean sel); // Rendering void Slider_draw(Slider *o); #endif // __SLIDER_H