/* * main.c * * Copyright (c) 2003-2019, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // Main loop and event handling // #include "nvgldemo.h" #include "screen.h" // Flag indicating it is time to shut down static GLboolean shutdown = GL_FALSE; // Callback to close window static void closeCB(void) { shutdown = GL_TRUE; } // Callback to resize window static void resizeCB( int width, int height) { Screen_resize(width, height); } // Callback to handle key presses static void keyCB( char key, int state) { // Ignoring releases if (!state) return; Screen_callback(key, 0, 0); } static void usage(void) { NvGlDemoLog("Usage: ctree [options]\n" " Put into demo mode:\n" " [-demo]\n" " Use low resolution textures:\n" " [-smalltex]\n" " Disable the menu interface:\n" " [-nomenu]\n" " Disable rendering of the sky:\n" " [-nosky]\n" " Turn on framerate logging:\n" " [-fps]\n"); NvGlDemoLog(NvGlDemoArgUsageString()); } // Entry point of this demo program. int main(int argc, char **argv) { int failure = 1; GLboolean fpsFlag = GL_FALSE; GLboolean demoMode = GL_FALSE; GLboolean startup = GL_FALSE; // Initialize window system and EGL if (!NvGlDemoInitialize(&argc, argv, "ctree", 2, 8, 0)) { goto done; } // Parse non-generic command line options while (argc > 1) { // Demo mode if (NvGlDemoArgMatch(&argc, argv, 1, "-demo")) { demoMode = GL_TRUE; } // Use small textures else if (NvGlDemoArgMatch(&argc, argv, 1, "-smalltex")) { Screen_setSmallTex(); } // Disable menu else if (NvGlDemoArgMatch(&argc, argv, 1, "-nomenu")) { Screen_setNoMenu(); } // Disable sky rendering else if (NvGlDemoArgMatch(&argc, argv, 1, "-nosky")) { Screen_setNoSky(); } // FPS output else if (NvGlDemoArgMatch(&argc, argv, 1, "-fps")) { fpsFlag = GL_TRUE; } // Unknown or failure else { if (!NvGlDemoArgFailed()) NvGlDemoLog("Unknown command line option (%s)\n", argv[1]); goto done; } } // Parsing succeeded startup = GL_TRUE; // Set up callbacks NvGlDemoSetCloseCB(closeCB); NvGlDemoSetResizeCB(resizeCB); NvGlDemoSetKeyCB(keyCB); // Initialize the rendering if (!Screen_initialize(demoOptions.duration, demoState.width, demoState.height, fpsFlag)) { Screen_deinitialize(); goto done; } if (demoMode) { Screen_setDemoParams(); } // Initialize PreSwap functions if (!NvGlDemoPreSwapInit()) { goto done; } // Render until time limit is reached or application is terminated do { // Render the next frame Screen_draw(); // Execute PreSwap functions if (!NvGlDemoPreSwapExec()) { goto done; } // Swap the next frame if (eglSwapBuffers(demoState.display, demoState.surface) != EGL_TRUE) { if (demoState.stream) { NvGlDemoLog("Consumer has disconnected, exiting."); } goto done; } if (!NvGlDemoPostSwap()) { NvGlDemoLog("Failed post swap buffers processing"); goto done; } // Process any window system events NvGlDemoCheckEvents(); } while (!Screen_isFinished() && !shutdown); // Success failure = 0; done: // Clean up the rendering resources Screen_deinitialize(); // If basic startup failed, print usage message in case it was due // to bad command line arguments. if (!startup) { usage(); } // Free PreSwap function resources NvGlDemoPreSwapShutdown(); // Clean up EGL and window system NvGlDemoShutdown(); return failure; }