/* * array.h * * Copyright (c) 2003-2012, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // Generic array abstraction // #ifndef __ARRAY_H #define __ARRAY_H // Data structure typedef struct { int elemCount; int elemSize; int buffSize; void *buffer; } Array; // Initialization and clean-up // (New/delete malloc and free the Array struct, where init/destroy don't.) Array* Array_new(int elemsize); void Array_delete(Array *o); void Array_init(Array *o, int elemsize); void Array_destroy(Array *o); void Array_clear(Array *o); // Access functions // (We can random read the array, but add or delete only the last item.) void Array_push(Array *o, void *elem); void *Array_get(Array *o, int i); void Array_pop(Array *o); #endif // ARRAY_H