/* * main.c * * Copyright (c) 2003-2019, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // Main bubble demo function and event callbacks // #include "nvgldemo.h" #include "bubble.h" // Bubble state info static BubbleState bubbleState; // Flag indicating it is time to shut down static GLboolean shutdown = GL_FALSE; // Callback to close window static void closeCB(void) { shutdown = GL_TRUE; } // Callback to resize window static void resizeCB(int width, int height) { BubbleState_reshapeViewport(&bubbleState, width, height); } // Callback to handle key presses static void keyCB(char key, int state) { // Ignoring releases if (!state) return; BubbleState_callback(&bubbleState, key); } #ifndef USE_FAKE_MOUSE // Callback to move mouse static void pointerCB(int x, int y) { BubbleState_mouse(&bubbleState, x, y); } // Callback to handle button presses static void buttonCB(int button, int state) { if (button != 1) return; // Only use left mouse BubbleState_leftMouse(&bubbleState, (bool)state); } #endif // USE_FAKE_MOUSE static void usage(void) { NvGlDemoLog("Usage: bubble [options]\n" " Frequency with which to automatically poke bubble:\n" " [-autopoke ]\n" " Turn on framerate logging:\n" " [-fps]\n" " To run in Fixed-Frame Increment mode" " (Fixed increment of frames):\n" " [-ff]\n" " Delta used in Fixed-Frame Increment which defines" " amount of change in scene:\n" " [-delta ]\n"); NvGlDemoLog(NvGlDemoArgUsageString()); } // Main entry point int main(int argc, char **argv) { int failure = 1; int autopoke = 0; int fpsflag = 0; int startup = 0; bool fframeIncrement = false; float delta = -1.0f; // Initialize window system and EGL if (!NvGlDemoInitialize(&argc, argv, "bubble", 2, 8, 0)) { goto done; } // Parse non-generic command line options while (argc > 1) { // Auto-poking if (NvGlDemoArgMatchInt(&argc, argv, 1, "-autopoke", "", 1, 65535, 1, &autopoke)) { // No additional action needed } // FPS output else if (NvGlDemoArgMatch(&argc, argv, 1, "-fps")) { fpsflag = 1; } // Fixed frame else if (NvGlDemoArgMatch(&argc, argv, 1, "-ff")) { fframeIncrement = true; } // Delta used in Fixed-frame else if (NvGlDemoArgMatchFlt(&argc, argv, 1, "-delta", "", 0.0f, 31536000.0f, 1, &delta)) { // No additional action needed } // Unknown or failure else { if (!NvGlDemoArgFailed()) NvGlDemoLog("Unknown command line option (%s)\n", argv[1]); goto done; } } // Parsing succeeded startup = 1; // Set up callbacks NvGlDemoSetCloseCB(closeCB); NvGlDemoSetResizeCB(resizeCB); NvGlDemoSetKeyCB(keyCB); #ifndef USE_FAKE_MOUSE NvGlDemoSetPointerCB(pointerCB); NvGlDemoSetButtonCB(buttonCB); #endif // Initialize bubble state if (!BubbleState_init(&bubbleState, autopoke, demoOptions.duration, fpsflag, fframeIncrement, delta, demoState.width, demoState.height)) { goto done; } // Initialize PreSwap functions if (!NvGlDemoPreSwapInit()) { goto done; } // Render until time limit is reached or application is terminated do { // Render the next frame BubbleState_tick(&bubbleState); // Execute PreSwap functions if (!NvGlDemoPreSwapExec()) { goto done; } // Swap the next frame if (eglSwapBuffers(demoState.display, demoState.surface) != EGL_TRUE) { if (demoState.stream) { NvGlDemoLog("Consumer has disconnected, exiting."); } goto done; } if (!NvGlDemoPostSwap()) { NvGlDemoLog("Failed post swap buffers processing"); goto done; } // Process any window system events NvGlDemoCheckEvents(); } while (!bubbleState.drawFinal && !shutdown); // If time limit reached, indicate that's why we're exiting if ((demoOptions.duration > 0.0f) && bubbleState.drawFinal) { NvGlDemoLog("Exiting after %d seconds\n", (int)demoOptions.duration); } // Success failure = 0; done: // Clean up the bubble resources BubbleState_term(&bubbleState); // If basic startup failed, print usage message in case it was due // to bad command line arguments. if (!startup) { usage(); } // Clean up PreSwap resources NvGlDemoPreSwapShutdown(); // Clean up EGL and window system NvGlDemoShutdown(); return failure; }