/* * Copyright 2018 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include #include #include THRUST_NAMESPACE_BEGIN namespace detail { struct capture_as_dependency_fn { template auto operator()(Dependency&& dependency) const THRUST_DECLTYPE_RETURNS(capture_as_dependency(THRUST_FWD(dependency))) }; // Default implementation: universal forwarding. template auto capture_as_dependency(Dependency&& dependency) THRUST_DECLTYPE_RETURNS(THRUST_FWD(dependency)) template auto capture_as_dependency(std::tuple& dependencies) THRUST_DECLTYPE_RETURNS(tuple_for_each(THRUST_FWD(dependencies), capture_as_dependency_fn{})) template