/****************************************************************************** * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ // TODO: Move into system::cuda #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #if _CCCL_STD_VER >= 2014 # if THRUST_DEVICE_COMPILER == THRUST_DEVICE_COMPILER_NVCC # include # include # include # include # include # include # include # include # include # include THRUST_NAMESPACE_BEGIN namespace system { namespace cuda { namespace detail { using default_async_host_resource = thrust::mr::synchronized_pool_resource; template auto get_async_host_allocator(thrust::detail::execution_policy_base&) THRUST_RETURNS(thrust::mr::stateless_resource_allocator{}) /////////////////////////////////////////////////////////////////////////////// using default_async_device_resource = thrust::mr::disjoint_synchronized_pool_resource; template auto get_async_device_allocator(thrust::detail::execution_policy_base&) THRUST_RETURNS(thrust::per_device_allocator{}) template class BaseSystem> auto get_async_device_allocator(thrust::detail::execute_with_allocator& exec) THRUST_RETURNS(exec.get_allocator()) template class BaseSystem> auto get_async_device_allocator( thrust::detail::execute_with_allocator_and_dependencies& exec) THRUST_RETURNS(exec.get_allocator()) /////////////////////////////////////////////////////////////////////////////// using default_async_universal_host_pinned_resource = thrust::mr::synchronized_pool_resource; template auto get_async_universal_host_pinned_allocator(thrust::detail::execution_policy_base&) THRUST_RETURNS( thrust::mr::stateless_resource_allocator{}) } // namespace detail } // namespace cuda } // namespace system THRUST_NAMESPACE_END # endif // THRUST_DEVICE_COMPILER == THRUST_DEVICE_COMPILER_NVCC #endif