/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include THRUST_NAMESPACE_BEGIN namespace system { namespace detail { namespace generic { template _CCCL_HOST_DEVICE OutputType transform_reduce( thrust::execution_policy& exec, InputIterator first, InputIterator last, UnaryFunction unary_op, OutputType init, BinaryFunction binary_op) { thrust::transform_iterator xfrm_first(first, unary_op); thrust::transform_iterator xfrm_last(last, unary_op); return thrust::reduce(exec, xfrm_first, xfrm_last, init, binary_op); } // end transform_reduce() } // namespace generic } // namespace detail } // namespace system THRUST_NAMESPACE_END