/* * Copyright 2018-2019 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include THRUST_NAMESPACE_BEGIN namespace mr { template class polymorphic_adaptor_resource final : public memory_resource { public: polymorphic_adaptor_resource(memory_resource* t) : upstream_resource(t) {} virtual Pointer do_allocate(std::size_t bytes, std::size_t alignment = THRUST_MR_DEFAULT_ALIGNMENT) override { return upstream_resource->allocate(bytes, alignment); } virtual void do_deallocate(Pointer p, std::size_t bytes, std::size_t alignment) override { return upstream_resource->deallocate(p, bytes, alignment); } _CCCL_HOST_DEVICE virtual bool do_is_equal(const memory_resource& other) const noexcept override { return upstream_resource->is_equal(other); } private: memory_resource* upstream_resource; }; } // namespace mr THRUST_NAMESPACE_END