'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES3 import _types as _cs # End users want this... from OpenGL.raw.GLES3._types import * from OpenGL.raw.GLES3 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES3_VERSION_GLES3_3_0' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES3,'GLES3_VERSION_GLES3_3_0',error_checker=_errors._error_checker) GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=_C('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',0x8A35) GL_ALREADY_SIGNALED=_C('GL_ALREADY_SIGNALED',0x911A) GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F) GL_ANY_SAMPLES_PASSED_CONSERVATIVE=_C('GL_ANY_SAMPLES_PASSED_CONSERVATIVE',0x8D6A) GL_BLUE=_C('GL_BLUE',0x1905) GL_BUFFER_ACCESS_FLAGS=_C('GL_BUFFER_ACCESS_FLAGS',0x911F) GL_BUFFER_MAPPED=_C('GL_BUFFER_MAPPED',0x88BC) GL_BUFFER_MAP_LENGTH=_C('GL_BUFFER_MAP_LENGTH',0x9120) GL_BUFFER_MAP_OFFSET=_C('GL_BUFFER_MAP_OFFSET',0x9121) GL_BUFFER_MAP_POINTER=_C('GL_BUFFER_MAP_POINTER',0x88BD) GL_COLOR=_C('GL_COLOR',0x1800) GL_COLOR_ATTACHMENT1=_C('GL_COLOR_ATTACHMENT1',0x8CE1) GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) GL_COLOR_ATTACHMENT11=_C('GL_COLOR_ATTACHMENT11',0x8CEB) GL_COLOR_ATTACHMENT12=_C('GL_COLOR_ATTACHMENT12',0x8CEC) GL_COLOR_ATTACHMENT13=_C('GL_COLOR_ATTACHMENT13',0x8CED) GL_COLOR_ATTACHMENT14=_C('GL_COLOR_ATTACHMENT14',0x8CEE) GL_COLOR_ATTACHMENT15=_C('GL_COLOR_ATTACHMENT15',0x8CEF) GL_COLOR_ATTACHMENT16=_C('GL_COLOR_ATTACHMENT16',0x8CF0) GL_COLOR_ATTACHMENT17=_C('GL_COLOR_ATTACHMENT17',0x8CF1) GL_COLOR_ATTACHMENT18=_C('GL_COLOR_ATTACHMENT18',0x8CF2) GL_COLOR_ATTACHMENT19=_C('GL_COLOR_ATTACHMENT19',0x8CF3) GL_COLOR_ATTACHMENT2=_C('GL_COLOR_ATTACHMENT2',0x8CE2) GL_COLOR_ATTACHMENT20=_C('GL_COLOR_ATTACHMENT20',0x8CF4) GL_COLOR_ATTACHMENT21=_C('GL_COLOR_ATTACHMENT21',0x8CF5) GL_COLOR_ATTACHMENT22=_C('GL_COLOR_ATTACHMENT22',0x8CF6) GL_COLOR_ATTACHMENT23=_C('GL_COLOR_ATTACHMENT23',0x8CF7) GL_COLOR_ATTACHMENT24=_C('GL_COLOR_ATTACHMENT24',0x8CF8) GL_COLOR_ATTACHMENT25=_C('GL_COLOR_ATTACHMENT25',0x8CF9) GL_COLOR_ATTACHMENT26=_C('GL_COLOR_ATTACHMENT26',0x8CFA) GL_COLOR_ATTACHMENT27=_C('GL_COLOR_ATTACHMENT27',0x8CFB) GL_COLOR_ATTACHMENT28=_C('GL_COLOR_ATTACHMENT28',0x8CFC) GL_COLOR_ATTACHMENT29=_C('GL_COLOR_ATTACHMENT29',0x8CFD) GL_COLOR_ATTACHMENT3=_C('GL_COLOR_ATTACHMENT3',0x8CE3) GL_COLOR_ATTACHMENT30=_C('GL_COLOR_ATTACHMENT30',0x8CFE) GL_COLOR_ATTACHMENT31=_C('GL_COLOR_ATTACHMENT31',0x8CFF) GL_COLOR_ATTACHMENT4=_C('GL_COLOR_ATTACHMENT4',0x8CE4) GL_COLOR_ATTACHMENT5=_C('GL_COLOR_ATTACHMENT5',0x8CE5) GL_COLOR_ATTACHMENT6=_C('GL_COLOR_ATTACHMENT6',0x8CE6) GL_COLOR_ATTACHMENT7=_C('GL_COLOR_ATTACHMENT7',0x8CE7) GL_COLOR_ATTACHMENT8=_C('GL_COLOR_ATTACHMENT8',0x8CE8) GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) GL_COMPARE_REF_TO_TEXTURE=_C('GL_COMPARE_REF_TO_TEXTURE',0x884E) GL_COMPRESSED_R11_EAC=_C('GL_COMPRESSED_R11_EAC',0x9270) GL_COMPRESSED_RG11_EAC=_C('GL_COMPRESSED_RG11_EAC',0x9272) GL_COMPRESSED_RGB8_ETC2=_C('GL_COMPRESSED_RGB8_ETC2',0x9274) GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2=_C('GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2',0x9276) GL_COMPRESSED_RGBA8_ETC2_EAC=_C('GL_COMPRESSED_RGBA8_ETC2_EAC',0x9278) GL_COMPRESSED_SIGNED_R11_EAC=_C('GL_COMPRESSED_SIGNED_R11_EAC',0x9271) GL_COMPRESSED_SIGNED_RG11_EAC=_C('GL_COMPRESSED_SIGNED_RG11_EAC',0x9273) GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=_C('GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC',0x9279) GL_COMPRESSED_SRGB8_ETC2=_C('GL_COMPRESSED_SRGB8_ETC2',0x9275) GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2=_C('GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2',0x9277) GL_CONDITION_SATISFIED=_C('GL_CONDITION_SATISFIED',0x911C) GL_COPY_READ_BUFFER=_C('GL_COPY_READ_BUFFER',0x8F36) GL_COPY_READ_BUFFER_BINDING=_C('GL_COPY_READ_BUFFER_BINDING',0x8F36) GL_COPY_WRITE_BUFFER=_C('GL_COPY_WRITE_BUFFER',0x8F37) GL_COPY_WRITE_BUFFER_BINDING=_C('GL_COPY_WRITE_BUFFER_BINDING',0x8F37) GL_CURRENT_QUERY=_C('GL_CURRENT_QUERY',0x8865) GL_DEPTH=_C('GL_DEPTH',0x1801) GL_DEPTH24_STENCIL8=_C('GL_DEPTH24_STENCIL8',0x88F0) GL_DEPTH32F_STENCIL8=_C('GL_DEPTH32F_STENCIL8',0x8CAD) GL_DEPTH_COMPONENT24=_C('GL_DEPTH_COMPONENT24',0x81A6) GL_DEPTH_COMPONENT32F=_C('GL_DEPTH_COMPONENT32F',0x8CAC) GL_DEPTH_STENCIL=_C('GL_DEPTH_STENCIL',0x84F9) GL_DEPTH_STENCIL_ATTACHMENT=_C('GL_DEPTH_STENCIL_ATTACHMENT',0x821A) GL_DRAW_BUFFER0=_C('GL_DRAW_BUFFER0',0x8825) GL_DRAW_BUFFER1=_C('GL_DRAW_BUFFER1',0x8826) GL_DRAW_BUFFER10=_C('GL_DRAW_BUFFER10',0x882F) GL_DRAW_BUFFER11=_C('GL_DRAW_BUFFER11',0x8830) GL_DRAW_BUFFER12=_C('GL_DRAW_BUFFER12',0x8831) GL_DRAW_BUFFER13=_C('GL_DRAW_BUFFER13',0x8832) GL_DRAW_BUFFER14=_C('GL_DRAW_BUFFER14',0x8833) GL_DRAW_BUFFER15=_C('GL_DRAW_BUFFER15',0x8834) GL_DRAW_BUFFER2=_C('GL_DRAW_BUFFER2',0x8827) GL_DRAW_BUFFER3=_C('GL_DRAW_BUFFER3',0x8828) GL_DRAW_BUFFER4=_C('GL_DRAW_BUFFER4',0x8829) GL_DRAW_BUFFER5=_C('GL_DRAW_BUFFER5',0x882A) GL_DRAW_BUFFER6=_C('GL_DRAW_BUFFER6',0x882B) GL_DRAW_BUFFER7=_C('GL_DRAW_BUFFER7',0x882C) GL_DRAW_BUFFER8=_C('GL_DRAW_BUFFER8',0x882D) GL_DRAW_BUFFER9=_C('GL_DRAW_BUFFER9',0x882E) GL_DRAW_FRAMEBUFFER=_C('GL_DRAW_FRAMEBUFFER',0x8CA9) GL_DRAW_FRAMEBUFFER_BINDING=_C('GL_DRAW_FRAMEBUFFER_BINDING',0x8CA6) GL_DYNAMIC_COPY=_C('GL_DYNAMIC_COPY',0x88EA) GL_DYNAMIC_READ=_C('GL_DYNAMIC_READ',0x88E9) GL_FLOAT_32_UNSIGNED_INT_24_8_REV=_C('GL_FLOAT_32_UNSIGNED_INT_24_8_REV',0x8DAD) GL_FLOAT_MAT2x3=_C('GL_FLOAT_MAT2x3',0x8B65) GL_FLOAT_MAT2x4=_C('GL_FLOAT_MAT2x4',0x8B66) GL_FLOAT_MAT3x2=_C('GL_FLOAT_MAT3x2',0x8B67) GL_FLOAT_MAT3x4=_C('GL_FLOAT_MAT3x4',0x8B68) GL_FLOAT_MAT4x2=_C('GL_FLOAT_MAT4x2',0x8B69) GL_FLOAT_MAT4x3=_C('GL_FLOAT_MAT4x3',0x8B6A) GL_FRAGMENT_SHADER_DERIVATIVE_HINT=_C('GL_FRAGMENT_SHADER_DERIVATIVE_HINT',0x8B8B) GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',0x8215) GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',0x8214) GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=_C('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',0x8210) GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',0x8211) GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',0x8216) GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',0x8213) GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',0x8212) GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',0x8217) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4) GL_FRAMEBUFFER_DEFAULT=_C('GL_FRAMEBUFFER_DEFAULT',0x8218) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',0x8D56) GL_FRAMEBUFFER_UNDEFINED=_C('GL_FRAMEBUFFER_UNDEFINED',0x8219) GL_GREEN=_C('GL_GREEN',0x1904) GL_HALF_FLOAT=_C('GL_HALF_FLOAT',0x140B) GL_INTERLEAVED_ATTRIBS=_C('GL_INTERLEAVED_ATTRIBS',0x8C8C) GL_INT_2_10_10_10_REV=_C('GL_INT_2_10_10_10_REV',0x8D9F) GL_INT_SAMPLER_2D=_C('GL_INT_SAMPLER_2D',0x8DCA) GL_INT_SAMPLER_2D_ARRAY=_C('GL_INT_SAMPLER_2D_ARRAY',0x8DCF) GL_INT_SAMPLER_3D=_C('GL_INT_SAMPLER_3D',0x8DCB) GL_INT_SAMPLER_CUBE=_C('GL_INT_SAMPLER_CUBE',0x8DCC) GL_INVALID_INDEX=_C('GL_INVALID_INDEX',0xFFFFFFFF) GL_MAJOR_VERSION=_C('GL_MAJOR_VERSION',0x821B) GL_MAP_FLUSH_EXPLICIT_BIT=_C('GL_MAP_FLUSH_EXPLICIT_BIT',0x0010) GL_MAP_INVALIDATE_BUFFER_BIT=_C('GL_MAP_INVALIDATE_BUFFER_BIT',0x0008) GL_MAP_INVALIDATE_RANGE_BIT=_C('GL_MAP_INVALIDATE_RANGE_BIT',0x0004) GL_MAP_READ_BIT=_C('GL_MAP_READ_BIT',0x0001) GL_MAP_UNSYNCHRONIZED_BIT=_C('GL_MAP_UNSYNCHRONIZED_BIT',0x0020) GL_MAP_WRITE_BIT=_C('GL_MAP_WRITE_BIT',0x0002) GL_MAX=_C('GL_MAX',0x8008) GL_MAX_3D_TEXTURE_SIZE=_C('GL_MAX_3D_TEXTURE_SIZE',0x8073) GL_MAX_ARRAY_TEXTURE_LAYERS=_C('GL_MAX_ARRAY_TEXTURE_LAYERS',0x88FF) GL_MAX_COLOR_ATTACHMENTS=_C('GL_MAX_COLOR_ATTACHMENTS',0x8CDF) GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',0x8A33) GL_MAX_COMBINED_UNIFORM_BLOCKS=_C('GL_MAX_COMBINED_UNIFORM_BLOCKS',0x8A2E) GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',0x8A31) GL_MAX_DRAW_BUFFERS=_C('GL_MAX_DRAW_BUFFERS',0x8824) GL_MAX_ELEMENTS_INDICES=_C('GL_MAX_ELEMENTS_INDICES',0x80E9) GL_MAX_ELEMENTS_VERTICES=_C('GL_MAX_ELEMENTS_VERTICES',0x80E8) GL_MAX_ELEMENT_INDEX=_C('GL_MAX_ELEMENT_INDEX',0x8D6B) GL_MAX_FRAGMENT_INPUT_COMPONENTS=_C('GL_MAX_FRAGMENT_INPUT_COMPONENTS',0x9125) GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) GL_MAX_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS',0x8B49) GL_MAX_PROGRAM_TEXEL_OFFSET=_C('GL_MAX_PROGRAM_TEXEL_OFFSET',0x8905) GL_MAX_SAMPLES=_C('GL_MAX_SAMPLES',0x8D57) GL_MAX_SERVER_WAIT_TIMEOUT=_C('GL_MAX_SERVER_WAIT_TIMEOUT',0x9111) GL_MAX_TEXTURE_LOD_BIAS=_C('GL_MAX_TEXTURE_LOD_BIAS',0x84FD) GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=_C('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS',0x8C8A) GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS',0x8C8B) GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS',0x8C80) GL_MAX_UNIFORM_BLOCK_SIZE=_C('GL_MAX_UNIFORM_BLOCK_SIZE',0x8A30) GL_MAX_UNIFORM_BUFFER_BINDINGS=_C('GL_MAX_UNIFORM_BUFFER_BINDINGS',0x8A2F) GL_MAX_VARYING_COMPONENTS=_C('GL_MAX_VARYING_COMPONENTS',0x8B4B) GL_MAX_VERTEX_OUTPUT_COMPONENTS=_C('GL_MAX_VERTEX_OUTPUT_COMPONENTS',0x9122) GL_MAX_VERTEX_UNIFORM_BLOCKS=_C('GL_MAX_VERTEX_UNIFORM_BLOCKS',0x8A2B) GL_MAX_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_VERTEX_UNIFORM_COMPONENTS',0x8B4A) GL_MIN=_C('GL_MIN',0x8007) GL_MINOR_VERSION=_C('GL_MINOR_VERSION',0x821C) GL_MIN_PROGRAM_TEXEL_OFFSET=_C('GL_MIN_PROGRAM_TEXEL_OFFSET',0x8904) GL_NUM_EXTENSIONS=_C('GL_NUM_EXTENSIONS',0x821D) GL_NUM_PROGRAM_BINARY_FORMATS=_C('GL_NUM_PROGRAM_BINARY_FORMATS',0x87FE) GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) GL_OBJECT_TYPE=_C('GL_OBJECT_TYPE',0x9112) GL_PACK_ROW_LENGTH=_C('GL_PACK_ROW_LENGTH',0x0D02) GL_PACK_SKIP_PIXELS=_C('GL_PACK_SKIP_PIXELS',0x0D04) GL_PACK_SKIP_ROWS=_C('GL_PACK_SKIP_ROWS',0x0D03) GL_PIXEL_PACK_BUFFER=_C('GL_PIXEL_PACK_BUFFER',0x88EB) GL_PIXEL_PACK_BUFFER_BINDING=_C('GL_PIXEL_PACK_BUFFER_BINDING',0x88ED) GL_PIXEL_UNPACK_BUFFER=_C('GL_PIXEL_UNPACK_BUFFER',0x88EC) GL_PIXEL_UNPACK_BUFFER_BINDING=_C('GL_PIXEL_UNPACK_BUFFER_BINDING',0x88EF) GL_PRIMITIVE_RESTART_FIXED_INDEX=_C('GL_PRIMITIVE_RESTART_FIXED_INDEX',0x8D69) GL_PROGRAM_BINARY_FORMATS=_C('GL_PROGRAM_BINARY_FORMATS',0x87FF) GL_PROGRAM_BINARY_LENGTH=_C('GL_PROGRAM_BINARY_LENGTH',0x8741) GL_PROGRAM_BINARY_RETRIEVABLE_HINT=_C('GL_PROGRAM_BINARY_RETRIEVABLE_HINT',0x8257) GL_QUERY_RESULT=_C('GL_QUERY_RESULT',0x8866) GL_QUERY_RESULT_AVAILABLE=_C('GL_QUERY_RESULT_AVAILABLE',0x8867) GL_R11F_G11F_B10F=_C('GL_R11F_G11F_B10F',0x8C3A) GL_R16F=_C('GL_R16F',0x822D) GL_R16I=_C('GL_R16I',0x8233) GL_R16UI=_C('GL_R16UI',0x8234) GL_R32F=_C('GL_R32F',0x822E) GL_R32I=_C('GL_R32I',0x8235) GL_R32UI=_C('GL_R32UI',0x8236) GL_R8=_C('GL_R8',0x8229) GL_R8I=_C('GL_R8I',0x8231) GL_R8UI=_C('GL_R8UI',0x8232) GL_R8_SNORM=_C('GL_R8_SNORM',0x8F94) GL_RASTERIZER_DISCARD=_C('GL_RASTERIZER_DISCARD',0x8C89) GL_READ_BUFFER=_C('GL_READ_BUFFER',0x0C02) GL_READ_FRAMEBUFFER=_C('GL_READ_FRAMEBUFFER',0x8CA8) GL_READ_FRAMEBUFFER_BINDING=_C('GL_READ_FRAMEBUFFER_BINDING',0x8CAA) GL_RED=_C('GL_RED',0x1903) GL_RED_INTEGER=_C('GL_RED_INTEGER',0x8D94) GL_RENDERBUFFER_SAMPLES=_C('GL_RENDERBUFFER_SAMPLES',0x8CAB) GL_RG=_C('GL_RG',0x8227) GL_RG16F=_C('GL_RG16F',0x822F) GL_RG16I=_C('GL_RG16I',0x8239) GL_RG16UI=_C('GL_RG16UI',0x823A) GL_RG32F=_C('GL_RG32F',0x8230) GL_RG32I=_C('GL_RG32I',0x823B) GL_RG32UI=_C('GL_RG32UI',0x823C) GL_RG8=_C('GL_RG8',0x822B) GL_RG8I=_C('GL_RG8I',0x8237) GL_RG8UI=_C('GL_RG8UI',0x8238) GL_RG8_SNORM=_C('GL_RG8_SNORM',0x8F95) GL_RGB10_A2=_C('GL_RGB10_A2',0x8059) GL_RGB10_A2UI=_C('GL_RGB10_A2UI',0x906F) GL_RGB16F=_C('GL_RGB16F',0x881B) GL_RGB16I=_C('GL_RGB16I',0x8D89) GL_RGB16UI=_C('GL_RGB16UI',0x8D77) GL_RGB32F=_C('GL_RGB32F',0x8815) GL_RGB32I=_C('GL_RGB32I',0x8D83) GL_RGB32UI=_C('GL_RGB32UI',0x8D71) GL_RGB8=_C('GL_RGB8',0x8051) GL_RGB8I=_C('GL_RGB8I',0x8D8F) GL_RGB8UI=_C('GL_RGB8UI',0x8D7D) GL_RGB8_SNORM=_C('GL_RGB8_SNORM',0x8F96) GL_RGB9_E5=_C('GL_RGB9_E5',0x8C3D) GL_RGBA16F=_C('GL_RGBA16F',0x881A) GL_RGBA16I=_C('GL_RGBA16I',0x8D88) GL_RGBA16UI=_C('GL_RGBA16UI',0x8D76) GL_RGBA32F=_C('GL_RGBA32F',0x8814) GL_RGBA32I=_C('GL_RGBA32I',0x8D82) GL_RGBA32UI=_C('GL_RGBA32UI',0x8D70) GL_RGBA8=_C('GL_RGBA8',0x8058) GL_RGBA8I=_C('GL_RGBA8I',0x8D8E) GL_RGBA8UI=_C('GL_RGBA8UI',0x8D7C) GL_RGBA8_SNORM=_C('GL_RGBA8_SNORM',0x8F97) GL_RGBA_INTEGER=_C('GL_RGBA_INTEGER',0x8D99) GL_RGB_INTEGER=_C('GL_RGB_INTEGER',0x8D98) GL_RG_INTEGER=_C('GL_RG_INTEGER',0x8228) GL_SAMPLER_2D_ARRAY=_C('GL_SAMPLER_2D_ARRAY',0x8DC1) GL_SAMPLER_2D_ARRAY_SHADOW=_C('GL_SAMPLER_2D_ARRAY_SHADOW',0x8DC4) GL_SAMPLER_2D_SHADOW=_C('GL_SAMPLER_2D_SHADOW',0x8B62) GL_SAMPLER_3D=_C('GL_SAMPLER_3D',0x8B5F) GL_SAMPLER_BINDING=_C('GL_SAMPLER_BINDING',0x8919) GL_SAMPLER_CUBE_SHADOW=_C('GL_SAMPLER_CUBE_SHADOW',0x8DC5) GL_SEPARATE_ATTRIBS=_C('GL_SEPARATE_ATTRIBS',0x8C8D) GL_SIGNALED=_C('GL_SIGNALED',0x9119) GL_SIGNED_NORMALIZED=_C('GL_SIGNED_NORMALIZED',0x8F9C) GL_SRGB=_C('GL_SRGB',0x8C40) GL_SRGB8=_C('GL_SRGB8',0x8C41) GL_SRGB8_ALPHA8=_C('GL_SRGB8_ALPHA8',0x8C43) GL_STATIC_COPY=_C('GL_STATIC_COPY',0x88E6) GL_STATIC_READ=_C('GL_STATIC_READ',0x88E5) GL_STENCIL=_C('GL_STENCIL',0x1802) GL_STREAM_COPY=_C('GL_STREAM_COPY',0x88E2) GL_STREAM_READ=_C('GL_STREAM_READ',0x88E1) GL_SYNC_CONDITION=_C('GL_SYNC_CONDITION',0x9113) GL_SYNC_FENCE=_C('GL_SYNC_FENCE',0x9116) GL_SYNC_FLAGS=_C('GL_SYNC_FLAGS',0x9115) GL_SYNC_FLUSH_COMMANDS_BIT=_C('GL_SYNC_FLUSH_COMMANDS_BIT',0x00000001) GL_SYNC_GPU_COMMANDS_COMPLETE=_C('GL_SYNC_GPU_COMMANDS_COMPLETE',0x9117) GL_SYNC_STATUS=_C('GL_SYNC_STATUS',0x9114) GL_TEXTURE_2D_ARRAY=_C('GL_TEXTURE_2D_ARRAY',0x8C1A) GL_TEXTURE_3D=_C('GL_TEXTURE_3D',0x806F) GL_TEXTURE_BASE_LEVEL=_C('GL_TEXTURE_BASE_LEVEL',0x813C) GL_TEXTURE_BINDING_2D_ARRAY=_C('GL_TEXTURE_BINDING_2D_ARRAY',0x8C1D) GL_TEXTURE_BINDING_3D=_C('GL_TEXTURE_BINDING_3D',0x806A) GL_TEXTURE_COMPARE_FUNC=_C('GL_TEXTURE_COMPARE_FUNC',0x884D) GL_TEXTURE_COMPARE_MODE=_C('GL_TEXTURE_COMPARE_MODE',0x884C) GL_TEXTURE_IMMUTABLE_FORMAT=_C('GL_TEXTURE_IMMUTABLE_FORMAT',0x912F) GL_TEXTURE_IMMUTABLE_LEVELS=_C('GL_TEXTURE_IMMUTABLE_LEVELS',0x82DF) GL_TEXTURE_MAX_LEVEL=_C('GL_TEXTURE_MAX_LEVEL',0x813D) GL_TEXTURE_MAX_LOD=_C('GL_TEXTURE_MAX_LOD',0x813B) GL_TEXTURE_MIN_LOD=_C('GL_TEXTURE_MIN_LOD',0x813A) GL_TEXTURE_SWIZZLE_A=_C('GL_TEXTURE_SWIZZLE_A',0x8E45) GL_TEXTURE_SWIZZLE_B=_C('GL_TEXTURE_SWIZZLE_B',0x8E44) GL_TEXTURE_SWIZZLE_G=_C('GL_TEXTURE_SWIZZLE_G',0x8E43) GL_TEXTURE_SWIZZLE_R=_C('GL_TEXTURE_SWIZZLE_R',0x8E42) GL_TEXTURE_WRAP_R=_C('GL_TEXTURE_WRAP_R',0x8072) GL_TIMEOUT_EXPIRED=_C('GL_TIMEOUT_EXPIRED',0x911B) GL_TIMEOUT_IGNORED=_C('GL_TIMEOUT_IGNORED',0xFFFFFFFFFFFFFFFF) GL_TRANSFORM_FEEDBACK=_C('GL_TRANSFORM_FEEDBACK',0x8E22) GL_TRANSFORM_FEEDBACK_ACTIVE=_C('GL_TRANSFORM_FEEDBACK_ACTIVE',0x8E24) GL_TRANSFORM_FEEDBACK_BINDING=_C('GL_TRANSFORM_FEEDBACK_BINDING',0x8E25) GL_TRANSFORM_FEEDBACK_BUFFER=_C('GL_TRANSFORM_FEEDBACK_BUFFER',0x8C8E) GL_TRANSFORM_FEEDBACK_BUFFER_BINDING=_C('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING',0x8C8F) GL_TRANSFORM_FEEDBACK_BUFFER_MODE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_MODE',0x8C7F) GL_TRANSFORM_FEEDBACK_BUFFER_SIZE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE',0x8C85) GL_TRANSFORM_FEEDBACK_BUFFER_START=_C('GL_TRANSFORM_FEEDBACK_BUFFER_START',0x8C84) GL_TRANSFORM_FEEDBACK_PAUSED=_C('GL_TRANSFORM_FEEDBACK_PAUSED',0x8E23) GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN=_C('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN',0x8C88) GL_TRANSFORM_FEEDBACK_VARYINGS=_C('GL_TRANSFORM_FEEDBACK_VARYINGS',0x8C83) GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH=_C('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH',0x8C76) GL_UNIFORM_ARRAY_STRIDE=_C('GL_UNIFORM_ARRAY_STRIDE',0x8A3C) GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',0x8A42) GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',0x8A43) GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) GL_UNIFORM_BLOCK_DATA_SIZE=_C('GL_UNIFORM_BLOCK_DATA_SIZE',0x8A40) GL_UNIFORM_BLOCK_INDEX=_C('GL_UNIFORM_BLOCK_INDEX',0x8A3A) GL_UNIFORM_BLOCK_NAME_LENGTH=_C('GL_UNIFORM_BLOCK_NAME_LENGTH',0x8A41) GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',0x8A46) GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',0x8A44) GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) GL_UNIFORM_BUFFER_BINDING=_C('GL_UNIFORM_BUFFER_BINDING',0x8A28) GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) GL_UNIFORM_BUFFER_SIZE=_C('GL_UNIFORM_BUFFER_SIZE',0x8A2A) GL_UNIFORM_BUFFER_START=_C('GL_UNIFORM_BUFFER_START',0x8A29) GL_UNIFORM_IS_ROW_MAJOR=_C('GL_UNIFORM_IS_ROW_MAJOR',0x8A3E) GL_UNIFORM_MATRIX_STRIDE=_C('GL_UNIFORM_MATRIX_STRIDE',0x8A3D) GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39) GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38) GL_UNIFORM_TYPE=_C('GL_UNIFORM_TYPE',0x8A37) GL_UNPACK_IMAGE_HEIGHT=_C('GL_UNPACK_IMAGE_HEIGHT',0x806E) GL_UNPACK_ROW_LENGTH=_C('GL_UNPACK_ROW_LENGTH',0x0CF2) GL_UNPACK_SKIP_IMAGES=_C('GL_UNPACK_SKIP_IMAGES',0x806D) GL_UNPACK_SKIP_PIXELS=_C('GL_UNPACK_SKIP_PIXELS',0x0CF4) GL_UNPACK_SKIP_ROWS=_C('GL_UNPACK_SKIP_ROWS',0x0CF3) GL_UNSIGNALED=_C('GL_UNSIGNALED',0x9118) GL_UNSIGNED_INT_10F_11F_11F_REV=_C('GL_UNSIGNED_INT_10F_11F_11F_REV',0x8C3B) GL_UNSIGNED_INT_24_8=_C('GL_UNSIGNED_INT_24_8',0x84FA) GL_UNSIGNED_INT_2_10_10_10_REV=_C('GL_UNSIGNED_INT_2_10_10_10_REV',0x8368) GL_UNSIGNED_INT_5_9_9_9_REV=_C('GL_UNSIGNED_INT_5_9_9_9_REV',0x8C3E) GL_UNSIGNED_INT_SAMPLER_2D=_C('GL_UNSIGNED_INT_SAMPLER_2D',0x8DD2) GL_UNSIGNED_INT_SAMPLER_2D_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY',0x8DD7) GL_UNSIGNED_INT_SAMPLER_3D=_C('GL_UNSIGNED_INT_SAMPLER_3D',0x8DD3) GL_UNSIGNED_INT_SAMPLER_CUBE=_C('GL_UNSIGNED_INT_SAMPLER_CUBE',0x8DD4) GL_UNSIGNED_INT_VEC2=_C('GL_UNSIGNED_INT_VEC2',0x8DC6) GL_UNSIGNED_INT_VEC3=_C('GL_UNSIGNED_INT_VEC3',0x8DC7) GL_UNSIGNED_INT_VEC4=_C('GL_UNSIGNED_INT_VEC4',0x8DC8) GL_UNSIGNED_NORMALIZED=_C('GL_UNSIGNED_NORMALIZED',0x8C17) GL_VERTEX_ARRAY_BINDING=_C('GL_VERTEX_ARRAY_BINDING',0x85B5) GL_VERTEX_ATTRIB_ARRAY_DIVISOR=_C('GL_VERTEX_ATTRIB_ARRAY_DIVISOR',0x88FE) GL_VERTEX_ATTRIB_ARRAY_INTEGER=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER',0x88FD) GL_WAIT_FAILED=_C('GL_WAIT_FAILED',0x911D) @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBeginQuery(target,id):pass @_f @_p.types(None,_cs.GLenum) def glBeginTransformFeedback(primitiveMode):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) def glBindBufferBase(target,index,buffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) def glBindBufferRange(target,index,buffer,offset,size):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glBindSampler(unit,sampler):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindTransformFeedback(target,id):pass @_f @_p.types(None,_cs.GLuint) def glBindVertexArray(array):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum) def glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLfloat,_cs.GLint) def glClearBufferfi(buffer,drawbuffer,depth,stencil):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLfloatArray) def glClearBufferfv(buffer,drawbuffer,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLintArray) def glClearBufferiv(buffer,drawbuffer,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray) def glClearBufferuiv(buffer,drawbuffer,value):pass @_f @_p.types(_cs.GLenum,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) def glClientWaitSync(sync,flags,timeout):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) def glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,imageSize,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr) def glCopyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteQueries(n,ids):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteSamplers(count,samplers):pass @_f @_p.types(None,_cs.GLsync) def glDeleteSync(sync):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteTransformFeedbacks(n,ids):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteVertexArrays(n,arrays):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glDrawArraysInstanced(mode,first,count,instancecount):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDrawBuffers(n,bufs):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) def glDrawElementsInstanced(mode,count,type,indices,instancecount):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glDrawRangeElements(mode,start,end,count,type,indices):pass @_f @_p.types(None,_cs.GLenum) def glEndQuery(target):pass @_f @_p.types(None,) def glEndTransformFeedback():pass @_f @_p.types(_cs.GLsync,_cs.GLenum,_cs.GLbitfield) def glFenceSync(condition,flags):pass @_f @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr) def glFlushMappedBufferRange(target,offset,length):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTextureLayer(target,attachment,texture,level,layer):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenQueries(n,ids):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenSamplers(count,samplers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenTransformFeedbacks(n,ids):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenVertexArrays(n,arrays):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) def glGetActiveUniformBlockName(program,uniformBlockIndex,bufSize,length,uniformBlockName):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetActiveUniformBlockiv(program,uniformBlockIndex,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,arrays.GLintArray) def glGetActiveUniformsiv(program,uniformCount,uniformIndices,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLint64Array) def glGetBufferParameteri64v(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray) def glGetBufferPointerv(target,pname,params):pass @_f @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) def glGetFragDataLocation(program,name):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLint64Array) def glGetInteger64i_v(target,index,data):pass @_f @_p.types(None,_cs.GLenum,arrays.GLint64Array) def glGetInteger64v(pname,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray) def glGetIntegeri_v(target,index,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray) def glGetInternalformativ(target,internalformat,pname,bufSize,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray,ctypes.c_void_p) def glGetProgramBinary(program,bufSize,length,binaryFormat,binary):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glGetQueryObjectuiv(id,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetQueryiv(target,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetSamplerParameterfv(sampler,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetSamplerParameteriv(sampler,pname,params):pass @_f @_p.types(arrays.GLubyteArray,_cs.GLenum,_cs.GLuint) def glGetStringi(name,index):pass @_f @_p.types(None,_cs.GLsync,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray) def glGetSynciv(sync,pname,bufSize,length,values):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLcharArray) def glGetTransformFeedbackVarying(program,index,bufSize,length,size,type,name):pass @_f @_p.types(_cs.GLuint,_cs.GLuint,arrays.GLcharArray) def glGetUniformBlockIndex(program,uniformBlockName):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLuintArray) def glGetUniformIndices(program,uniformCount,uniformNames,uniformIndices):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray) def glGetUniformuiv(program,location,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetVertexAttribIiv(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glGetVertexAttribIuiv(index,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray) def glInvalidateFramebuffer(target,numAttachments,attachments):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glInvalidateSubFramebuffer(target,numAttachments,attachments,x,y,width,height):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsQuery(id):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsSampler(sampler):pass @_f @_p.types(_cs.GLboolean,_cs.GLsync) def glIsSync(sync):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsTransformFeedback(id):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsVertexArray(array):pass @_f @_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield) def glMapBufferRange(target,offset,length,access):pass @_f @_p.types(None,) def glPauseTransformFeedback():pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) def glProgramBinary(program,binaryFormat,binary,length):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) def glProgramParameteri(program,pname,value):pass @_f @_p.types(None,_cs.GLenum) def glReadBuffer(src):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glRenderbufferStorageMultisample(target,samples,internalformat,width,height):pass @_f @_p.types(None,) def glResumeTransformFeedback():pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat) def glSamplerParameterf(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glSamplerParameterfv(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) def glSamplerParameteri(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glSamplerParameteriv(sampler,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glTexImage3D(target,level,internalformat,width,height,depth,border,format,type,pixels):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glTexStorage2D(target,levels,internalformat,width,height):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei) def glTexStorage3D(target,levels,internalformat,width,height,depth):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),_cs.GLenum) def glTransformFeedbackVaryings(program,count,varyings,bufferMode):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint) def glUniform1ui(location,v0):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform1uiv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint) def glUniform2ui(location,v0,v1):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform2uiv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glUniform3ui(location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform3uiv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glUniform4ui(location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform4uiv(location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glUniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix2x3fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix2x4fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix3x2fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix3x4fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix4x2fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix4x3fv(location,count,transpose,value):pass @_f @_p.types(_cs.GLboolean,_cs.GLenum) def glUnmapBuffer(target):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glVertexAttribDivisor(index,divisor):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexAttribI4i(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI4iv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI4ui(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI4uiv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glVertexAttribIPointer(index,size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) def glWaitSync(sync,flags,timeout):pass