'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_NV_blend_equation_advanced' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_NV_blend_equation_advanced',error_checker=_errors._error_checker) GL_BLEND_OVERLAP_NV=_C('GL_BLEND_OVERLAP_NV',0x9281) GL_BLEND_PREMULTIPLIED_SRC_NV=_C('GL_BLEND_PREMULTIPLIED_SRC_NV',0x9280) GL_BLUE_NV=_C('GL_BLUE_NV',0x1905) GL_COLORBURN_NV=_C('GL_COLORBURN_NV',0x929A) GL_COLORDODGE_NV=_C('GL_COLORDODGE_NV',0x9299) GL_CONJOINT_NV=_C('GL_CONJOINT_NV',0x9284) GL_CONTRAST_NV=_C('GL_CONTRAST_NV',0x92A1) GL_DARKEN_NV=_C('GL_DARKEN_NV',0x9297) GL_DIFFERENCE_NV=_C('GL_DIFFERENCE_NV',0x929E) GL_DISJOINT_NV=_C('GL_DISJOINT_NV',0x9283) GL_DST_ATOP_NV=_C('GL_DST_ATOP_NV',0x928F) GL_DST_IN_NV=_C('GL_DST_IN_NV',0x928B) GL_DST_NV=_C('GL_DST_NV',0x9287) GL_DST_OUT_NV=_C('GL_DST_OUT_NV',0x928D) GL_DST_OVER_NV=_C('GL_DST_OVER_NV',0x9289) GL_EXCLUSION_NV=_C('GL_EXCLUSION_NV',0x92A0) GL_GREEN_NV=_C('GL_GREEN_NV',0x1904) GL_HARDLIGHT_NV=_C('GL_HARDLIGHT_NV',0x929B) GL_HARDMIX_NV=_C('GL_HARDMIX_NV',0x92A9) GL_HSL_COLOR_NV=_C('GL_HSL_COLOR_NV',0x92AF) GL_HSL_HUE_NV=_C('GL_HSL_HUE_NV',0x92AD) GL_HSL_LUMINOSITY_NV=_C('GL_HSL_LUMINOSITY_NV',0x92B0) GL_HSL_SATURATION_NV=_C('GL_HSL_SATURATION_NV',0x92AE) GL_INVERT=_C('GL_INVERT',0x150A) GL_INVERT_OVG_NV=_C('GL_INVERT_OVG_NV',0x92B4) GL_INVERT_RGB_NV=_C('GL_INVERT_RGB_NV',0x92A3) GL_LIGHTEN_NV=_C('GL_LIGHTEN_NV',0x9298) GL_LINEARBURN_NV=_C('GL_LINEARBURN_NV',0x92A5) GL_LINEARDODGE_NV=_C('GL_LINEARDODGE_NV',0x92A4) GL_LINEARLIGHT_NV=_C('GL_LINEARLIGHT_NV',0x92A7) GL_MINUS_CLAMPED_NV=_C('GL_MINUS_CLAMPED_NV',0x92B3) GL_MINUS_NV=_C('GL_MINUS_NV',0x929F) GL_MULTIPLY_NV=_C('GL_MULTIPLY_NV',0x9294) GL_OVERLAY_NV=_C('GL_OVERLAY_NV',0x9296) GL_PINLIGHT_NV=_C('GL_PINLIGHT_NV',0x92A8) GL_PLUS_CLAMPED_ALPHA_NV=_C('GL_PLUS_CLAMPED_ALPHA_NV',0x92B2) GL_PLUS_CLAMPED_NV=_C('GL_PLUS_CLAMPED_NV',0x92B1) GL_PLUS_DARKER_NV=_C('GL_PLUS_DARKER_NV',0x9292) GL_PLUS_NV=_C('GL_PLUS_NV',0x9291) GL_RED_NV=_C('GL_RED_NV',0x1903) GL_SCREEN_NV=_C('GL_SCREEN_NV',0x9295) GL_SOFTLIGHT_NV=_C('GL_SOFTLIGHT_NV',0x929C) GL_SRC_ATOP_NV=_C('GL_SRC_ATOP_NV',0x928E) GL_SRC_IN_NV=_C('GL_SRC_IN_NV',0x928A) GL_SRC_NV=_C('GL_SRC_NV',0x9286) GL_SRC_OUT_NV=_C('GL_SRC_OUT_NV',0x928C) GL_SRC_OVER_NV=_C('GL_SRC_OVER_NV',0x9288) GL_UNCORRELATED_NV=_C('GL_UNCORRELATED_NV',0x9282) GL_VIVIDLIGHT_NV=_C('GL_VIVIDLIGHT_NV',0x92A6) GL_XOR_NV=_C('GL_XOR_NV',0x1506) GL_ZERO=_C('GL_ZERO',0) @_f @_p.types(None,) def glBlendBarrierNV():pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glBlendParameteriNV(pname,value):pass