'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_EXT_separate_shader_objects' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_EXT_separate_shader_objects',error_checker=_errors._error_checker) GL_ACTIVE_PROGRAM_EXT=_C('GL_ACTIVE_PROGRAM_EXT',0x8B8D) GL_ACTIVE_PROGRAM_EXT=_C('GL_ACTIVE_PROGRAM_EXT',0x8B8D) GL_ALL_SHADER_BITS_EXT=_C('GL_ALL_SHADER_BITS_EXT',0xFFFFFFFF) GL_FRAGMENT_SHADER_BIT_EXT=_C('GL_FRAGMENT_SHADER_BIT_EXT',0x00000002) GL_PROGRAM_PIPELINE_BINDING_EXT=_C('GL_PROGRAM_PIPELINE_BINDING_EXT',0x825A) GL_PROGRAM_SEPARABLE_EXT=_C('GL_PROGRAM_SEPARABLE_EXT',0x8258) GL_VERTEX_SHADER_BIT_EXT=_C('GL_VERTEX_SHADER_BIT_EXT',0x00000001) @_f @_p.types(None,_cs.GLuint) def glActiveProgramEXT(program):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glActiveShaderProgramEXT(pipeline,program):pass @_f @_p.types(None,_cs.GLuint) def glBindProgramPipelineEXT(pipeline):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,arrays.GLcharArray) def glCreateShaderProgramEXT(type,string):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar ))) def glCreateShaderProgramvEXT(type,count,strings):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteProgramPipelinesEXT(n,pipelines):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenProgramPipelinesEXT(n,pipelines):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) def glGetProgramPipelineInfoLogEXT(pipeline,bufSize,length,infoLog):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetProgramPipelineivEXT(pipeline,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsProgramPipelineEXT(pipeline):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) def glProgramParameteriEXT(program,pname,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat) def glProgramUniform1fEXT(program,location,v0):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glProgramUniform1fvEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint) def glProgramUniform1iEXT(program,location,v0):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glProgramUniform1ivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) def glProgramUniform1uiEXT(program,location,v0):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glProgramUniform1uivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat) def glProgramUniform2fEXT(program,location,v0,v1):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glProgramUniform2fvEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint) def glProgramUniform2iEXT(program,location,v0,v1):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glProgramUniform2ivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint) def glProgramUniform2uiEXT(program,location,v0,v1):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glProgramUniform2uivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glProgramUniform3fEXT(program,location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glProgramUniform3fvEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glProgramUniform3iEXT(program,location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glProgramUniform3ivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glProgramUniform3uiEXT(program,location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glProgramUniform3uivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glProgramUniform4fEXT(program,location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glProgramUniform4fvEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glProgramUniform4iEXT(program,location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glProgramUniform4ivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glProgramUniform4uiEXT(program,location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glProgramUniform4uivEXT(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix2fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix2x3fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix2x4fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix3fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix3x2fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix3x4fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix4x2fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glProgramUniformMatrix4x3fvEXT(program,location,count,transpose,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint) def glUseProgramStagesEXT(pipeline,stages,program):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glUseShaderProgramEXT(type,program):pass @_f @_p.types(None,_cs.GLuint) def glValidateProgramPipelineEXT(pipeline):pass