'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_EXT_geometry_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_EXT_geometry_shader',error_checker=_errors._error_checker) GL_FIRST_VERTEX_CONVENTION_EXT=_C('GL_FIRST_VERTEX_CONVENTION_EXT',0x8E4D) GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT',0x8DA7) GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT=_C('GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT',0x9312) GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) GL_GEOMETRY_LINKED_INPUT_TYPE_EXT=_C('GL_GEOMETRY_LINKED_INPUT_TYPE_EXT',0x8917) GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT=_C('GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT',0x8918) GL_GEOMETRY_LINKED_VERTICES_OUT_EXT=_C('GL_GEOMETRY_LINKED_VERTICES_OUT_EXT',0x8916) GL_GEOMETRY_SHADER_BIT_EXT=_C('GL_GEOMETRY_SHADER_BIT_EXT',0x00000004) GL_GEOMETRY_SHADER_EXT=_C('GL_GEOMETRY_SHADER_EXT',0x8DD9) GL_GEOMETRY_SHADER_INVOCATIONS_EXT=_C('GL_GEOMETRY_SHADER_INVOCATIONS_EXT',0x887F) GL_LAST_VERTEX_CONVENTION_EXT=_C('GL_LAST_VERTEX_CONVENTION_EXT',0x8E4E) GL_LAYER_PROVOKING_VERTEX_EXT=_C('GL_LAYER_PROVOKING_VERTEX_EXT',0x825E) GL_LINES_ADJACENCY_EXT=_C('GL_LINES_ADJACENCY_EXT',0x000A) GL_LINE_STRIP_ADJACENCY_EXT=_C('GL_LINE_STRIP_ADJACENCY_EXT',0x000B) GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT=_C('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT',0x8A32) GL_MAX_FRAMEBUFFER_LAYERS_EXT=_C('GL_MAX_FRAMEBUFFER_LAYERS_EXT',0x9317) GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT',0x92D5) GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT',0x92CF) GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT=_C('GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT',0x90CD) GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT',0x9123) GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT',0x9124) GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT',0x8DE0) GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT=_C('GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT',0x8E5A) GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT=_C('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT',0x90D7) GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT',0x8C29) GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT',0x8DE1) GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT=_C('GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT',0x8A2C) GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT',0x8DDF) GL_PRIMITIVES_GENERATED_EXT=_C('GL_PRIMITIVES_GENERATED_EXT',0x8C87) GL_REFERENCED_BY_GEOMETRY_SHADER_EXT=_C('GL_REFERENCED_BY_GEOMETRY_SHADER_EXT',0x9309) GL_TRIANGLES_ADJACENCY_EXT=_C('GL_TRIANGLES_ADJACENCY_EXT',0x000C) GL_TRIANGLE_STRIP_ADJACENCY_EXT=_C('GL_TRIANGLE_STRIP_ADJACENCY_EXT',0x000D) GL_UNDEFINED_VERTEX_EXT=_C('GL_UNDEFINED_VERTEX_EXT',0x8260) @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTextureEXT(target,attachment,texture,level):pass