'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_3_0' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_0',error_checker=_errors._error_checker) GL_ALPHA_INTEGER=_C('GL_ALPHA_INTEGER',0x8D97) GL_BGRA_INTEGER=_C('GL_BGRA_INTEGER',0x8D9B) GL_BGR_INTEGER=_C('GL_BGR_INTEGER',0x8D9A) GL_BLUE_INTEGER=_C('GL_BLUE_INTEGER',0x8D96) GL_BUFFER_ACCESS_FLAGS=_C('GL_BUFFER_ACCESS_FLAGS',0x911F) GL_BUFFER_MAP_LENGTH=_C('GL_BUFFER_MAP_LENGTH',0x9120) GL_BUFFER_MAP_OFFSET=_C('GL_BUFFER_MAP_OFFSET',0x9121) GL_CLAMP_FRAGMENT_COLOR=_C('GL_CLAMP_FRAGMENT_COLOR',0x891B) GL_CLAMP_READ_COLOR=_C('GL_CLAMP_READ_COLOR',0x891C) GL_CLAMP_VERTEX_COLOR=_C('GL_CLAMP_VERTEX_COLOR',0x891A) GL_CLIP_DISTANCE0=_C('GL_CLIP_DISTANCE0',0x3000) GL_CLIP_DISTANCE1=_C('GL_CLIP_DISTANCE1',0x3001) GL_CLIP_DISTANCE2=_C('GL_CLIP_DISTANCE2',0x3002) GL_CLIP_DISTANCE3=_C('GL_CLIP_DISTANCE3',0x3003) GL_CLIP_DISTANCE4=_C('GL_CLIP_DISTANCE4',0x3004) GL_CLIP_DISTANCE5=_C('GL_CLIP_DISTANCE5',0x3005) GL_CLIP_DISTANCE6=_C('GL_CLIP_DISTANCE6',0x3006) GL_CLIP_DISTANCE7=_C('GL_CLIP_DISTANCE7',0x3007) GL_COLOR_ATTACHMENT0=_C('GL_COLOR_ATTACHMENT0',0x8CE0) GL_COLOR_ATTACHMENT1=_C('GL_COLOR_ATTACHMENT1',0x8CE1) GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) GL_COLOR_ATTACHMENT11=_C('GL_COLOR_ATTACHMENT11',0x8CEB) GL_COLOR_ATTACHMENT12=_C('GL_COLOR_ATTACHMENT12',0x8CEC) GL_COLOR_ATTACHMENT13=_C('GL_COLOR_ATTACHMENT13',0x8CED) GL_COLOR_ATTACHMENT14=_C('GL_COLOR_ATTACHMENT14',0x8CEE) GL_COLOR_ATTACHMENT15=_C('GL_COLOR_ATTACHMENT15',0x8CEF) GL_COLOR_ATTACHMENT16=_C('GL_COLOR_ATTACHMENT16',0x8CF0) GL_COLOR_ATTACHMENT17=_C('GL_COLOR_ATTACHMENT17',0x8CF1) GL_COLOR_ATTACHMENT18=_C('GL_COLOR_ATTACHMENT18',0x8CF2) GL_COLOR_ATTACHMENT19=_C('GL_COLOR_ATTACHMENT19',0x8CF3) GL_COLOR_ATTACHMENT2=_C('GL_COLOR_ATTACHMENT2',0x8CE2) GL_COLOR_ATTACHMENT20=_C('GL_COLOR_ATTACHMENT20',0x8CF4) GL_COLOR_ATTACHMENT21=_C('GL_COLOR_ATTACHMENT21',0x8CF5) GL_COLOR_ATTACHMENT22=_C('GL_COLOR_ATTACHMENT22',0x8CF6) GL_COLOR_ATTACHMENT23=_C('GL_COLOR_ATTACHMENT23',0x8CF7) GL_COLOR_ATTACHMENT24=_C('GL_COLOR_ATTACHMENT24',0x8CF8) GL_COLOR_ATTACHMENT25=_C('GL_COLOR_ATTACHMENT25',0x8CF9) GL_COLOR_ATTACHMENT26=_C('GL_COLOR_ATTACHMENT26',0x8CFA) GL_COLOR_ATTACHMENT27=_C('GL_COLOR_ATTACHMENT27',0x8CFB) GL_COLOR_ATTACHMENT28=_C('GL_COLOR_ATTACHMENT28',0x8CFC) GL_COLOR_ATTACHMENT29=_C('GL_COLOR_ATTACHMENT29',0x8CFD) GL_COLOR_ATTACHMENT3=_C('GL_COLOR_ATTACHMENT3',0x8CE3) GL_COLOR_ATTACHMENT30=_C('GL_COLOR_ATTACHMENT30',0x8CFE) GL_COLOR_ATTACHMENT31=_C('GL_COLOR_ATTACHMENT31',0x8CFF) GL_COLOR_ATTACHMENT4=_C('GL_COLOR_ATTACHMENT4',0x8CE4) GL_COLOR_ATTACHMENT5=_C('GL_COLOR_ATTACHMENT5',0x8CE5) GL_COLOR_ATTACHMENT6=_C('GL_COLOR_ATTACHMENT6',0x8CE6) GL_COLOR_ATTACHMENT7=_C('GL_COLOR_ATTACHMENT7',0x8CE7) GL_COLOR_ATTACHMENT8=_C('GL_COLOR_ATTACHMENT8',0x8CE8) GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) GL_COMPARE_REF_TO_TEXTURE=_C('GL_COMPARE_REF_TO_TEXTURE',0x884E) GL_COMPRESSED_RED=_C('GL_COMPRESSED_RED',0x8225) GL_COMPRESSED_RED_RGTC1=_C('GL_COMPRESSED_RED_RGTC1',0x8DBB) GL_COMPRESSED_RG=_C('GL_COMPRESSED_RG',0x8226) GL_COMPRESSED_RG_RGTC2=_C('GL_COMPRESSED_RG_RGTC2',0x8DBD) GL_COMPRESSED_SIGNED_RED_RGTC1=_C('GL_COMPRESSED_SIGNED_RED_RGTC1',0x8DBC) GL_COMPRESSED_SIGNED_RG_RGTC2=_C('GL_COMPRESSED_SIGNED_RG_RGTC2',0x8DBE) GL_CONTEXT_FLAGS=_C('GL_CONTEXT_FLAGS',0x821E) GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=_C('GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT',0x00000001) GL_DEPTH24_STENCIL8=_C('GL_DEPTH24_STENCIL8',0x88F0) GL_DEPTH32F_STENCIL8=_C('GL_DEPTH32F_STENCIL8',0x8CAD) GL_DEPTH_ATTACHMENT=_C('GL_DEPTH_ATTACHMENT',0x8D00) GL_DEPTH_COMPONENT32F=_C('GL_DEPTH_COMPONENT32F',0x8CAC) GL_DEPTH_STENCIL=_C('GL_DEPTH_STENCIL',0x84F9) GL_DEPTH_STENCIL_ATTACHMENT=_C('GL_DEPTH_STENCIL_ATTACHMENT',0x821A) GL_DRAW_FRAMEBUFFER=_C('GL_DRAW_FRAMEBUFFER',0x8CA9) GL_DRAW_FRAMEBUFFER_BINDING=_C('GL_DRAW_FRAMEBUFFER_BINDING',0x8CA6) GL_FIXED_ONLY=_C('GL_FIXED_ONLY',0x891D) GL_FLOAT_32_UNSIGNED_INT_24_8_REV=_C('GL_FLOAT_32_UNSIGNED_INT_24_8_REV',0x8DAD) GL_FRAMEBUFFER=_C('GL_FRAMEBUFFER',0x8D40) GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',0x8215) GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',0x8214) GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=_C('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',0x8210) GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',0x8211) GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',0x8216) GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',0x8213) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',0x8CD1) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',0x8CD0) GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',0x8212) GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',0x8217) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',0x8CD3) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',0x8CD2) GL_FRAMEBUFFER_BINDING=_C('GL_FRAMEBUFFER_BINDING',0x8CA6) GL_FRAMEBUFFER_COMPLETE=_C('GL_FRAMEBUFFER_COMPLETE',0x8CD5) GL_FRAMEBUFFER_DEFAULT=_C('GL_FRAMEBUFFER_DEFAULT',0x8218) GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',0x8CD6) GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',0x8CDB) GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',0x8CD7) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',0x8D56) GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER',0x8CDC) GL_FRAMEBUFFER_SRGB=_C('GL_FRAMEBUFFER_SRGB',0x8DB9) GL_FRAMEBUFFER_UNDEFINED=_C('GL_FRAMEBUFFER_UNDEFINED',0x8219) GL_FRAMEBUFFER_UNSUPPORTED=_C('GL_FRAMEBUFFER_UNSUPPORTED',0x8CDD) GL_GREEN_INTEGER=_C('GL_GREEN_INTEGER',0x8D95) GL_HALF_FLOAT=_C('GL_HALF_FLOAT',0x140B) GL_INDEX=_C('GL_INDEX',0x8222) GL_INTERLEAVED_ATTRIBS=_C('GL_INTERLEAVED_ATTRIBS',0x8C8C) GL_INT_SAMPLER_1D=_C('GL_INT_SAMPLER_1D',0x8DC9) GL_INT_SAMPLER_1D_ARRAY=_C('GL_INT_SAMPLER_1D_ARRAY',0x8DCE) GL_INT_SAMPLER_2D=_C('GL_INT_SAMPLER_2D',0x8DCA) GL_INT_SAMPLER_2D_ARRAY=_C('GL_INT_SAMPLER_2D_ARRAY',0x8DCF) GL_INT_SAMPLER_3D=_C('GL_INT_SAMPLER_3D',0x8DCB) GL_INT_SAMPLER_CUBE=_C('GL_INT_SAMPLER_CUBE',0x8DCC) GL_INVALID_FRAMEBUFFER_OPERATION=_C('GL_INVALID_FRAMEBUFFER_OPERATION',0x0506) GL_MAJOR_VERSION=_C('GL_MAJOR_VERSION',0x821B) GL_MAP_FLUSH_EXPLICIT_BIT=_C('GL_MAP_FLUSH_EXPLICIT_BIT',0x0010) GL_MAP_INVALIDATE_BUFFER_BIT=_C('GL_MAP_INVALIDATE_BUFFER_BIT',0x0008) GL_MAP_INVALIDATE_RANGE_BIT=_C('GL_MAP_INVALIDATE_RANGE_BIT',0x0004) GL_MAP_READ_BIT=_C('GL_MAP_READ_BIT',0x0001) GL_MAP_UNSYNCHRONIZED_BIT=_C('GL_MAP_UNSYNCHRONIZED_BIT',0x0020) GL_MAP_WRITE_BIT=_C('GL_MAP_WRITE_BIT',0x0002) GL_MAX_ARRAY_TEXTURE_LAYERS=_C('GL_MAX_ARRAY_TEXTURE_LAYERS',0x88FF) GL_MAX_CLIP_DISTANCES=_C('GL_MAX_CLIP_DISTANCES',0x0D32) GL_MAX_COLOR_ATTACHMENTS=_C('GL_MAX_COLOR_ATTACHMENTS',0x8CDF) GL_MAX_PROGRAM_TEXEL_OFFSET=_C('GL_MAX_PROGRAM_TEXEL_OFFSET',0x8905) GL_MAX_RENDERBUFFER_SIZE=_C('GL_MAX_RENDERBUFFER_SIZE',0x84E8) GL_MAX_SAMPLES=_C('GL_MAX_SAMPLES',0x8D57) GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=_C('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS',0x8C8A) GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS',0x8C8B) GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS',0x8C80) GL_MAX_VARYING_COMPONENTS=_C('GL_MAX_VARYING_COMPONENTS',0x8B4B) GL_MINOR_VERSION=_C('GL_MINOR_VERSION',0x821C) GL_MIN_PROGRAM_TEXEL_OFFSET=_C('GL_MIN_PROGRAM_TEXEL_OFFSET',0x8904) GL_NUM_EXTENSIONS=_C('GL_NUM_EXTENSIONS',0x821D) GL_PRIMITIVES_GENERATED=_C('GL_PRIMITIVES_GENERATED',0x8C87) GL_PROXY_TEXTURE_1D_ARRAY=_C('GL_PROXY_TEXTURE_1D_ARRAY',0x8C19) GL_PROXY_TEXTURE_2D_ARRAY=_C('GL_PROXY_TEXTURE_2D_ARRAY',0x8C1B) GL_QUERY_BY_REGION_NO_WAIT=_C('GL_QUERY_BY_REGION_NO_WAIT',0x8E16) GL_QUERY_BY_REGION_WAIT=_C('GL_QUERY_BY_REGION_WAIT',0x8E15) GL_QUERY_NO_WAIT=_C('GL_QUERY_NO_WAIT',0x8E14) GL_QUERY_WAIT=_C('GL_QUERY_WAIT',0x8E13) GL_R11F_G11F_B10F=_C('GL_R11F_G11F_B10F',0x8C3A) GL_R16=_C('GL_R16',0x822A) GL_R16F=_C('GL_R16F',0x822D) GL_R16I=_C('GL_R16I',0x8233) GL_R16UI=_C('GL_R16UI',0x8234) GL_R32F=_C('GL_R32F',0x822E) GL_R32I=_C('GL_R32I',0x8235) GL_R32UI=_C('GL_R32UI',0x8236) GL_R8=_C('GL_R8',0x8229) GL_R8I=_C('GL_R8I',0x8231) GL_R8UI=_C('GL_R8UI',0x8232) GL_RASTERIZER_DISCARD=_C('GL_RASTERIZER_DISCARD',0x8C89) GL_READ_FRAMEBUFFER=_C('GL_READ_FRAMEBUFFER',0x8CA8) GL_READ_FRAMEBUFFER_BINDING=_C('GL_READ_FRAMEBUFFER_BINDING',0x8CAA) GL_RED_INTEGER=_C('GL_RED_INTEGER',0x8D94) GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41) GL_RENDERBUFFER_ALPHA_SIZE=_C('GL_RENDERBUFFER_ALPHA_SIZE',0x8D53) GL_RENDERBUFFER_BINDING=_C('GL_RENDERBUFFER_BINDING',0x8CA7) GL_RENDERBUFFER_BLUE_SIZE=_C('GL_RENDERBUFFER_BLUE_SIZE',0x8D52) GL_RENDERBUFFER_DEPTH_SIZE=_C('GL_RENDERBUFFER_DEPTH_SIZE',0x8D54) GL_RENDERBUFFER_GREEN_SIZE=_C('GL_RENDERBUFFER_GREEN_SIZE',0x8D51) GL_RENDERBUFFER_HEIGHT=_C('GL_RENDERBUFFER_HEIGHT',0x8D43) GL_RENDERBUFFER_INTERNAL_FORMAT=_C('GL_RENDERBUFFER_INTERNAL_FORMAT',0x8D44) GL_RENDERBUFFER_RED_SIZE=_C('GL_RENDERBUFFER_RED_SIZE',0x8D50) GL_RENDERBUFFER_SAMPLES=_C('GL_RENDERBUFFER_SAMPLES',0x8CAB) GL_RENDERBUFFER_STENCIL_SIZE=_C('GL_RENDERBUFFER_STENCIL_SIZE',0x8D55) GL_RENDERBUFFER_WIDTH=_C('GL_RENDERBUFFER_WIDTH',0x8D42) GL_RG=_C('GL_RG',0x8227) GL_RG16=_C('GL_RG16',0x822C) GL_RG16F=_C('GL_RG16F',0x822F) GL_RG16I=_C('GL_RG16I',0x8239) GL_RG16UI=_C('GL_RG16UI',0x823A) GL_RG32F=_C('GL_RG32F',0x8230) GL_RG32I=_C('GL_RG32I',0x823B) GL_RG32UI=_C('GL_RG32UI',0x823C) GL_RG8=_C('GL_RG8',0x822B) GL_RG8I=_C('GL_RG8I',0x8237) GL_RG8UI=_C('GL_RG8UI',0x8238) GL_RGB16F=_C('GL_RGB16F',0x881B) GL_RGB16I=_C('GL_RGB16I',0x8D89) GL_RGB16UI=_C('GL_RGB16UI',0x8D77) GL_RGB32F=_C('GL_RGB32F',0x8815) GL_RGB32I=_C('GL_RGB32I',0x8D83) GL_RGB32UI=_C('GL_RGB32UI',0x8D71) GL_RGB8I=_C('GL_RGB8I',0x8D8F) GL_RGB8UI=_C('GL_RGB8UI',0x8D7D) GL_RGB9_E5=_C('GL_RGB9_E5',0x8C3D) GL_RGBA16F=_C('GL_RGBA16F',0x881A) GL_RGBA16I=_C('GL_RGBA16I',0x8D88) GL_RGBA16UI=_C('GL_RGBA16UI',0x8D76) GL_RGBA32F=_C('GL_RGBA32F',0x8814) GL_RGBA32I=_C('GL_RGBA32I',0x8D82) GL_RGBA32UI=_C('GL_RGBA32UI',0x8D70) GL_RGBA8I=_C('GL_RGBA8I',0x8D8E) GL_RGBA8UI=_C('GL_RGBA8UI',0x8D7C) GL_RGBA_INTEGER=_C('GL_RGBA_INTEGER',0x8D99) GL_RGB_INTEGER=_C('GL_RGB_INTEGER',0x8D98) GL_RG_INTEGER=_C('GL_RG_INTEGER',0x8228) GL_SAMPLER_1D_ARRAY=_C('GL_SAMPLER_1D_ARRAY',0x8DC0) GL_SAMPLER_1D_ARRAY_SHADOW=_C('GL_SAMPLER_1D_ARRAY_SHADOW',0x8DC3) GL_SAMPLER_2D_ARRAY=_C('GL_SAMPLER_2D_ARRAY',0x8DC1) GL_SAMPLER_2D_ARRAY_SHADOW=_C('GL_SAMPLER_2D_ARRAY_SHADOW',0x8DC4) GL_SAMPLER_CUBE_SHADOW=_C('GL_SAMPLER_CUBE_SHADOW',0x8DC5) GL_SEPARATE_ATTRIBS=_C('GL_SEPARATE_ATTRIBS',0x8C8D) GL_STENCIL_ATTACHMENT=_C('GL_STENCIL_ATTACHMENT',0x8D20) GL_STENCIL_INDEX1=_C('GL_STENCIL_INDEX1',0x8D46) GL_STENCIL_INDEX16=_C('GL_STENCIL_INDEX16',0x8D49) GL_STENCIL_INDEX4=_C('GL_STENCIL_INDEX4',0x8D47) GL_STENCIL_INDEX8=_C('GL_STENCIL_INDEX8',0x8D48) GL_TEXTURE_1D_ARRAY=_C('GL_TEXTURE_1D_ARRAY',0x8C18) GL_TEXTURE_2D_ARRAY=_C('GL_TEXTURE_2D_ARRAY',0x8C1A) GL_TEXTURE_ALPHA_TYPE=_C('GL_TEXTURE_ALPHA_TYPE',0x8C13) GL_TEXTURE_BINDING_1D_ARRAY=_C('GL_TEXTURE_BINDING_1D_ARRAY',0x8C1C) GL_TEXTURE_BINDING_2D_ARRAY=_C('GL_TEXTURE_BINDING_2D_ARRAY',0x8C1D) GL_TEXTURE_BLUE_TYPE=_C('GL_TEXTURE_BLUE_TYPE',0x8C12) GL_TEXTURE_DEPTH_TYPE=_C('GL_TEXTURE_DEPTH_TYPE',0x8C16) GL_TEXTURE_GREEN_TYPE=_C('GL_TEXTURE_GREEN_TYPE',0x8C11) GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15) GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14) GL_TEXTURE_RED_TYPE=_C('GL_TEXTURE_RED_TYPE',0x8C10) GL_TEXTURE_SHARED_SIZE=_C('GL_TEXTURE_SHARED_SIZE',0x8C3F) GL_TEXTURE_STENCIL_SIZE=_C('GL_TEXTURE_STENCIL_SIZE',0x88F1) GL_TRANSFORM_FEEDBACK_BUFFER=_C('GL_TRANSFORM_FEEDBACK_BUFFER',0x8C8E) GL_TRANSFORM_FEEDBACK_BUFFER_BINDING=_C('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING',0x8C8F) GL_TRANSFORM_FEEDBACK_BUFFER_MODE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_MODE',0x8C7F) GL_TRANSFORM_FEEDBACK_BUFFER_SIZE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE',0x8C85) GL_TRANSFORM_FEEDBACK_BUFFER_START=_C('GL_TRANSFORM_FEEDBACK_BUFFER_START',0x8C84) GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN=_C('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN',0x8C88) GL_TRANSFORM_FEEDBACK_VARYINGS=_C('GL_TRANSFORM_FEEDBACK_VARYINGS',0x8C83) GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH=_C('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH',0x8C76) GL_UNSIGNED_INT_10F_11F_11F_REV=_C('GL_UNSIGNED_INT_10F_11F_11F_REV',0x8C3B) GL_UNSIGNED_INT_24_8=_C('GL_UNSIGNED_INT_24_8',0x84FA) GL_UNSIGNED_INT_5_9_9_9_REV=_C('GL_UNSIGNED_INT_5_9_9_9_REV',0x8C3E) GL_UNSIGNED_INT_SAMPLER_1D=_C('GL_UNSIGNED_INT_SAMPLER_1D',0x8DD1) GL_UNSIGNED_INT_SAMPLER_1D_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY',0x8DD6) GL_UNSIGNED_INT_SAMPLER_2D=_C('GL_UNSIGNED_INT_SAMPLER_2D',0x8DD2) GL_UNSIGNED_INT_SAMPLER_2D_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY',0x8DD7) GL_UNSIGNED_INT_SAMPLER_3D=_C('GL_UNSIGNED_INT_SAMPLER_3D',0x8DD3) GL_UNSIGNED_INT_SAMPLER_CUBE=_C('GL_UNSIGNED_INT_SAMPLER_CUBE',0x8DD4) GL_UNSIGNED_INT_VEC2=_C('GL_UNSIGNED_INT_VEC2',0x8DC6) GL_UNSIGNED_INT_VEC3=_C('GL_UNSIGNED_INT_VEC3',0x8DC7) GL_UNSIGNED_INT_VEC4=_C('GL_UNSIGNED_INT_VEC4',0x8DC8) GL_UNSIGNED_NORMALIZED=_C('GL_UNSIGNED_NORMALIZED',0x8C17) GL_VERTEX_ARRAY_BINDING=_C('GL_VERTEX_ARRAY_BINDING',0x85B5) GL_VERTEX_ATTRIB_ARRAY_INTEGER=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER',0x88FD) @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glBeginConditionalRender(id,mode):pass @_f @_p.types(None,_cs.GLenum) def glBeginTransformFeedback(primitiveMode):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) def glBindBufferBase(target,index,buffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) def glBindBufferRange(target,index,buffer,offset,size):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray) def glBindFragDataLocation(program,color,name):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindFramebuffer(target,framebuffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindRenderbuffer(target,renderbuffer):pass @_f @_p.types(None,_cs.GLuint) def glBindVertexArray(array):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum) def glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass @_f @_p.types(_cs.GLenum,_cs.GLenum) def glCheckFramebufferStatus(target):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum) def glClampColor(target,clamp):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLfloat,_cs.GLint) def glClearBufferfi(buffer,drawbuffer,depth,stencil):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLfloatArray) def glClearBufferfv(buffer,drawbuffer,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLintArray) def glClearBufferiv(buffer,drawbuffer,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray) def glClearBufferuiv(buffer,drawbuffer,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean) def glColorMaski(index,r,g,b,a):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteFramebuffers(n,framebuffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteRenderbuffers(n,renderbuffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteVertexArrays(n,arrays):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glDisablei(target,index):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glEnablei(target,index):pass @_f @_p.types(None,) def glEndConditionalRender():pass @_f @_p.types(None,) def glEndTransformFeedback():pass @_f @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr) def glFlushMappedBufferRange(target,offset,length):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTexture1D(target,attachment,textarget,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTextureLayer(target,attachment,texture,level,layer):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenFramebuffers(n,framebuffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenRenderbuffers(n,renderbuffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenVertexArrays(n,arrays):pass @_f @_p.types(None,_cs.GLenum) def glGenerateMipmap(target):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLbooleanArray) def glGetBooleani_v(target,index,data):pass @_f @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) def glGetFragDataLocation(program,name):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetFramebufferAttachmentParameteriv(target,attachment,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray) def glGetIntegeri_v(target,index,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetRenderbufferParameteriv(target,pname,params):pass @_f @_p.types(arrays.GLubyteArray,_cs.GLenum,_cs.GLuint) def glGetStringi(name,index):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetTexParameterIiv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) def glGetTexParameterIuiv(target,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLcharArray) def glGetTransformFeedbackVarying(program,index,bufSize,length,size,type,name):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray) def glGetUniformuiv(program,location,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetVertexAttribIiv(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glGetVertexAttribIuiv(index,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint) def glIsEnabledi(target,index):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsFramebuffer(framebuffer):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsRenderbuffer(renderbuffer):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsVertexArray(array):pass @_f @_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield) def glMapBufferRange(target,offset,length,access):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glRenderbufferStorage(target,internalformat,width,height):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glRenderbufferStorageMultisample(target,samples,internalformat,width,height):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glTexParameterIiv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) def glTexParameterIuiv(target,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),_cs.GLenum) def glTransformFeedbackVaryings(program,count,varyings,bufferMode):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint) def glUniform1ui(location,v0):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform1uiv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint) def glUniform2ui(location,v0,v1):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform2uiv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glUniform3ui(location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform3uiv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glUniform4ui(location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) def glUniform4uiv(location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint) def glVertexAttribI1i(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI1iv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glVertexAttribI1ui(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI1uiv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint) def glVertexAttribI2i(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI2iv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI2ui(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI2uiv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexAttribI3i(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI3iv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI3ui(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI3uiv(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLbyteArray) def glVertexAttribI4bv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexAttribI4i(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI4iv(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttribI4sv(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glVertexAttribI4ubv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI4ui(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI4uiv(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLushortArray) def glVertexAttribI4usv(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glVertexAttribIPointer(index,size,type,stride,pointer):pass