'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_1_4' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_4',error_checker=_errors._error_checker) GL_BLEND_COLOR=_C('GL_BLEND_COLOR',0x8005) GL_BLEND_DST_ALPHA=_C('GL_BLEND_DST_ALPHA',0x80CA) GL_BLEND_DST_RGB=_C('GL_BLEND_DST_RGB',0x80C8) GL_BLEND_EQUATION=_C('GL_BLEND_EQUATION',0x8009) GL_BLEND_SRC_ALPHA=_C('GL_BLEND_SRC_ALPHA',0x80CB) GL_BLEND_SRC_RGB=_C('GL_BLEND_SRC_RGB',0x80C9) GL_COLOR_SUM=_C('GL_COLOR_SUM',0x8458) GL_COMPARE_R_TO_TEXTURE=_C('GL_COMPARE_R_TO_TEXTURE',0x884E) GL_CONSTANT_ALPHA=_C('GL_CONSTANT_ALPHA',0x8003) GL_CONSTANT_COLOR=_C('GL_CONSTANT_COLOR',0x8001) GL_CURRENT_FOG_COORDINATE=_C('GL_CURRENT_FOG_COORDINATE',0x8453) GL_CURRENT_SECONDARY_COLOR=_C('GL_CURRENT_SECONDARY_COLOR',0x8459) GL_DECR_WRAP=_C('GL_DECR_WRAP',0x8508) GL_DEPTH_COMPONENT16=_C('GL_DEPTH_COMPONENT16',0x81A5) GL_DEPTH_COMPONENT24=_C('GL_DEPTH_COMPONENT24',0x81A6) GL_DEPTH_COMPONENT32=_C('GL_DEPTH_COMPONENT32',0x81A7) GL_DEPTH_TEXTURE_MODE=_C('GL_DEPTH_TEXTURE_MODE',0x884B) GL_FOG_COORDINATE=_C('GL_FOG_COORDINATE',0x8451) GL_FOG_COORDINATE_ARRAY=_C('GL_FOG_COORDINATE_ARRAY',0x8457) GL_FOG_COORDINATE_ARRAY_POINTER=_C('GL_FOG_COORDINATE_ARRAY_POINTER',0x8456) GL_FOG_COORDINATE_ARRAY_STRIDE=_C('GL_FOG_COORDINATE_ARRAY_STRIDE',0x8455) GL_FOG_COORDINATE_ARRAY_TYPE=_C('GL_FOG_COORDINATE_ARRAY_TYPE',0x8454) GL_FOG_COORDINATE_SOURCE=_C('GL_FOG_COORDINATE_SOURCE',0x8450) GL_FRAGMENT_DEPTH=_C('GL_FRAGMENT_DEPTH',0x8452) GL_FUNC_ADD=_C('GL_FUNC_ADD',0x8006) GL_FUNC_REVERSE_SUBTRACT=_C('GL_FUNC_REVERSE_SUBTRACT',0x800B) GL_FUNC_SUBTRACT=_C('GL_FUNC_SUBTRACT',0x800A) GL_GENERATE_MIPMAP=_C('GL_GENERATE_MIPMAP',0x8191) GL_GENERATE_MIPMAP_HINT=_C('GL_GENERATE_MIPMAP_HINT',0x8192) GL_INCR_WRAP=_C('GL_INCR_WRAP',0x8507) GL_MAX=_C('GL_MAX',0x8008) GL_MAX_TEXTURE_LOD_BIAS=_C('GL_MAX_TEXTURE_LOD_BIAS',0x84FD) GL_MIN=_C('GL_MIN',0x8007) GL_MIRRORED_REPEAT=_C('GL_MIRRORED_REPEAT',0x8370) GL_ONE_MINUS_CONSTANT_ALPHA=_C('GL_ONE_MINUS_CONSTANT_ALPHA',0x8004) GL_ONE_MINUS_CONSTANT_COLOR=_C('GL_ONE_MINUS_CONSTANT_COLOR',0x8002) GL_POINT_DISTANCE_ATTENUATION=_C('GL_POINT_DISTANCE_ATTENUATION',0x8129) GL_POINT_FADE_THRESHOLD_SIZE=_C('GL_POINT_FADE_THRESHOLD_SIZE',0x8128) GL_POINT_SIZE_MAX=_C('GL_POINT_SIZE_MAX',0x8127) GL_POINT_SIZE_MIN=_C('GL_POINT_SIZE_MIN',0x8126) GL_SECONDARY_COLOR_ARRAY=_C('GL_SECONDARY_COLOR_ARRAY',0x845E) GL_SECONDARY_COLOR_ARRAY_POINTER=_C('GL_SECONDARY_COLOR_ARRAY_POINTER',0x845D) GL_SECONDARY_COLOR_ARRAY_SIZE=_C('GL_SECONDARY_COLOR_ARRAY_SIZE',0x845A) GL_SECONDARY_COLOR_ARRAY_STRIDE=_C('GL_SECONDARY_COLOR_ARRAY_STRIDE',0x845C) GL_SECONDARY_COLOR_ARRAY_TYPE=_C('GL_SECONDARY_COLOR_ARRAY_TYPE',0x845B) GL_TEXTURE_COMPARE_FUNC=_C('GL_TEXTURE_COMPARE_FUNC',0x884D) GL_TEXTURE_COMPARE_MODE=_C('GL_TEXTURE_COMPARE_MODE',0x884C) GL_TEXTURE_DEPTH_SIZE=_C('GL_TEXTURE_DEPTH_SIZE',0x884A) GL_TEXTURE_FILTER_CONTROL=_C('GL_TEXTURE_FILTER_CONTROL',0x8500) GL_TEXTURE_LOD_BIAS=_C('GL_TEXTURE_LOD_BIAS',0x8501) @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glBlendColor(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLenum) def glBlendEquation(mode):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) def glBlendFuncSeparate(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glFogCoordPointer(type,stride,pointer):pass @_f @_p.types(None,_cs.GLdouble) def glFogCoordd(coord):pass @_f @_p.types(None,arrays.GLdoubleArray) def glFogCoorddv(coord):pass @_f @_p.types(None,_cs.GLfloat) def glFogCoordf(coord):pass @_f @_p.types(None,arrays.GLfloatArray) def glFogCoordfv(coord):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei) def glMultiDrawArrays(mode,first,count,drawcount):pass @_f @_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei) def glMultiDrawElements(mode,count,type,indices,drawcount):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glPointParameterf(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glPointParameterfv(pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glPointParameteri(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glPointParameteriv(pname,params):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glSecondaryColor3b(red,green,blue):pass @_f @_p.types(None,arrays.GLbyteArray) def glSecondaryColor3bv(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glSecondaryColor3d(red,green,blue):pass @_f @_p.types(None,arrays.GLdoubleArray) def glSecondaryColor3dv(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glSecondaryColor3f(red,green,blue):pass @_f @_p.types(None,arrays.GLfloatArray) def glSecondaryColor3fv(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glSecondaryColor3i(red,green,blue):pass @_f @_p.types(None,arrays.GLintArray) def glSecondaryColor3iv(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glSecondaryColor3s(red,green,blue):pass @_f @_p.types(None,arrays.GLshortArray) def glSecondaryColor3sv(v):pass @_f @_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) def glSecondaryColor3ub(red,green,blue):pass @_f @_p.types(None,arrays.GLubyteArray) def glSecondaryColor3ubv(v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glSecondaryColor3ui(red,green,blue):pass @_f @_p.types(None,arrays.GLuintArray) def glSecondaryColor3uiv(v):pass @_f @_p.types(None,_cs.GLushort,_cs.GLushort,_cs.GLushort) def glSecondaryColor3us(red,green,blue):pass @_f @_p.types(None,arrays.GLushortArray) def glSecondaryColor3usv(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glSecondaryColorPointer(size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble) def glWindowPos2d(x,y):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos2dv(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glWindowPos2f(x,y):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos2fv(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint) def glWindowPos2i(x,y):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos2iv(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort) def glWindowPos2s(x,y):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos2sv(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glWindowPos3d(x,y,z):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos3dv(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glWindowPos3f(x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos3fv(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glWindowPos3i(x,y,z):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos3iv(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glWindowPos3s(x,y,z):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos3sv(v):pass