'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C # Spec mixes constants from 1.0 and 1.1 from OpenGL.raw.GL.VERSION.GL_1_0 import * import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_1_1' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_1',error_checker=_errors._error_checker) GL_ALPHA12=_C('GL_ALPHA12',0x803D) GL_ALPHA16=_C('GL_ALPHA16',0x803E) GL_ALPHA4=_C('GL_ALPHA4',0x803B) GL_ALPHA8=_C('GL_ALPHA8',0x803C) GL_C3F_V3F=_C('GL_C3F_V3F',0x2A24) GL_C4F_N3F_V3F=_C('GL_C4F_N3F_V3F',0x2A26) GL_C4UB_V2F=_C('GL_C4UB_V2F',0x2A22) GL_C4UB_V3F=_C('GL_C4UB_V3F',0x2A23) GL_CLIENT_ALL_ATTRIB_BITS=_C('GL_CLIENT_ALL_ATTRIB_BITS',0xFFFFFFFF) GL_CLIENT_ATTRIB_STACK_DEPTH=_C('GL_CLIENT_ATTRIB_STACK_DEPTH',0x0BB1) GL_CLIENT_PIXEL_STORE_BIT=_C('GL_CLIENT_PIXEL_STORE_BIT',0x00000001) GL_CLIENT_VERTEX_ARRAY_BIT=_C('GL_CLIENT_VERTEX_ARRAY_BIT',0x00000002) GL_COLOR_ARRAY=_C('GL_COLOR_ARRAY',0x8076) GL_COLOR_ARRAY_POINTER=_C('GL_COLOR_ARRAY_POINTER',0x8090) GL_COLOR_ARRAY_SIZE=_C('GL_COLOR_ARRAY_SIZE',0x8081) GL_COLOR_ARRAY_STRIDE=_C('GL_COLOR_ARRAY_STRIDE',0x8083) GL_COLOR_ARRAY_TYPE=_C('GL_COLOR_ARRAY_TYPE',0x8082) GL_COLOR_LOGIC_OP=_C('GL_COLOR_LOGIC_OP',0x0BF2) GL_DOUBLE=_C('GL_DOUBLE',0x140A) GL_EDGE_FLAG_ARRAY=_C('GL_EDGE_FLAG_ARRAY',0x8079) GL_EDGE_FLAG_ARRAY_POINTER=_C('GL_EDGE_FLAG_ARRAY_POINTER',0x8093) GL_EDGE_FLAG_ARRAY_STRIDE=_C('GL_EDGE_FLAG_ARRAY_STRIDE',0x808C) GL_FEEDBACK_BUFFER_POINTER=_C('GL_FEEDBACK_BUFFER_POINTER',0x0DF0) GL_FEEDBACK_BUFFER_SIZE=_C('GL_FEEDBACK_BUFFER_SIZE',0x0DF1) GL_FEEDBACK_BUFFER_TYPE=_C('GL_FEEDBACK_BUFFER_TYPE',0x0DF2) GL_INDEX_ARRAY=_C('GL_INDEX_ARRAY',0x8077) GL_INDEX_ARRAY_POINTER=_C('GL_INDEX_ARRAY_POINTER',0x8091) GL_INDEX_ARRAY_STRIDE=_C('GL_INDEX_ARRAY_STRIDE',0x8086) GL_INDEX_ARRAY_TYPE=_C('GL_INDEX_ARRAY_TYPE',0x8085) GL_INDEX_LOGIC_OP=_C('GL_INDEX_LOGIC_OP',0x0BF1) GL_INTENSITY=_C('GL_INTENSITY',0x8049) GL_INTENSITY12=_C('GL_INTENSITY12',0x804C) GL_INTENSITY16=_C('GL_INTENSITY16',0x804D) GL_INTENSITY4=_C('GL_INTENSITY4',0x804A) GL_INTENSITY8=_C('GL_INTENSITY8',0x804B) GL_LUMINANCE12=_C('GL_LUMINANCE12',0x8041) GL_LUMINANCE12_ALPHA12=_C('GL_LUMINANCE12_ALPHA12',0x8047) GL_LUMINANCE12_ALPHA4=_C('GL_LUMINANCE12_ALPHA4',0x8046) GL_LUMINANCE16=_C('GL_LUMINANCE16',0x8042) GL_LUMINANCE16_ALPHA16=_C('GL_LUMINANCE16_ALPHA16',0x8048) GL_LUMINANCE4=_C('GL_LUMINANCE4',0x803F) GL_LUMINANCE4_ALPHA4=_C('GL_LUMINANCE4_ALPHA4',0x8043) GL_LUMINANCE6_ALPHA2=_C('GL_LUMINANCE6_ALPHA2',0x8044) GL_LUMINANCE8=_C('GL_LUMINANCE8',0x8040) GL_LUMINANCE8_ALPHA8=_C('GL_LUMINANCE8_ALPHA8',0x8045) GL_MAX_CLIENT_ATTRIB_STACK_DEPTH=_C('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH',0x0D3B) GL_N3F_V3F=_C('GL_N3F_V3F',0x2A25) GL_NORMAL_ARRAY=_C('GL_NORMAL_ARRAY',0x8075) GL_NORMAL_ARRAY_POINTER=_C('GL_NORMAL_ARRAY_POINTER',0x808F) GL_NORMAL_ARRAY_STRIDE=_C('GL_NORMAL_ARRAY_STRIDE',0x807F) GL_NORMAL_ARRAY_TYPE=_C('GL_NORMAL_ARRAY_TYPE',0x807E) GL_POLYGON_OFFSET_FACTOR=_C('GL_POLYGON_OFFSET_FACTOR',0x8038) GL_POLYGON_OFFSET_FILL=_C('GL_POLYGON_OFFSET_FILL',0x8037) GL_POLYGON_OFFSET_LINE=_C('GL_POLYGON_OFFSET_LINE',0x2A02) GL_POLYGON_OFFSET_POINT=_C('GL_POLYGON_OFFSET_POINT',0x2A01) GL_POLYGON_OFFSET_UNITS=_C('GL_POLYGON_OFFSET_UNITS',0x2A00) GL_PROXY_TEXTURE_1D=_C('GL_PROXY_TEXTURE_1D',0x8063) GL_PROXY_TEXTURE_2D=_C('GL_PROXY_TEXTURE_2D',0x8064) GL_R3_G3_B2=_C('GL_R3_G3_B2',0x2A10) GL_RGB10=_C('GL_RGB10',0x8052) GL_RGB10_A2=_C('GL_RGB10_A2',0x8059) GL_RGB12=_C('GL_RGB12',0x8053) GL_RGB16=_C('GL_RGB16',0x8054) GL_RGB4=_C('GL_RGB4',0x804F) GL_RGB5=_C('GL_RGB5',0x8050) GL_RGB5_A1=_C('GL_RGB5_A1',0x8057) GL_RGB8=_C('GL_RGB8',0x8051) GL_RGBA12=_C('GL_RGBA12',0x805A) GL_RGBA16=_C('GL_RGBA16',0x805B) GL_RGBA2=_C('GL_RGBA2',0x8055) GL_RGBA4=_C('GL_RGBA4',0x8056) GL_RGBA8=_C('GL_RGBA8',0x8058) GL_SELECTION_BUFFER_POINTER=_C('GL_SELECTION_BUFFER_POINTER',0x0DF3) GL_SELECTION_BUFFER_SIZE=_C('GL_SELECTION_BUFFER_SIZE',0x0DF4) GL_T2F_C3F_V3F=_C('GL_T2F_C3F_V3F',0x2A2A) GL_T2F_C4F_N3F_V3F=_C('GL_T2F_C4F_N3F_V3F',0x2A2C) GL_T2F_C4UB_V3F=_C('GL_T2F_C4UB_V3F',0x2A29) GL_T2F_N3F_V3F=_C('GL_T2F_N3F_V3F',0x2A2B) GL_T2F_V3F=_C('GL_T2F_V3F',0x2A27) GL_T4F_C4F_N3F_V4F=_C('GL_T4F_C4F_N3F_V4F',0x2A2D) GL_T4F_V4F=_C('GL_T4F_V4F',0x2A28) GL_TEXTURE_ALPHA_SIZE=_C('GL_TEXTURE_ALPHA_SIZE',0x805F) GL_TEXTURE_BINDING_1D=_C('GL_TEXTURE_BINDING_1D',0x8068) GL_TEXTURE_BINDING_2D=_C('GL_TEXTURE_BINDING_2D',0x8069) GL_TEXTURE_BLUE_SIZE=_C('GL_TEXTURE_BLUE_SIZE',0x805E) GL_TEXTURE_COORD_ARRAY=_C('GL_TEXTURE_COORD_ARRAY',0x8078) GL_TEXTURE_COORD_ARRAY_POINTER=_C('GL_TEXTURE_COORD_ARRAY_POINTER',0x8092) GL_TEXTURE_COORD_ARRAY_SIZE=_C('GL_TEXTURE_COORD_ARRAY_SIZE',0x8088) GL_TEXTURE_COORD_ARRAY_STRIDE=_C('GL_TEXTURE_COORD_ARRAY_STRIDE',0x808A) GL_TEXTURE_COORD_ARRAY_TYPE=_C('GL_TEXTURE_COORD_ARRAY_TYPE',0x8089) GL_TEXTURE_GREEN_SIZE=_C('GL_TEXTURE_GREEN_SIZE',0x805D) GL_TEXTURE_INTENSITY_SIZE=_C('GL_TEXTURE_INTENSITY_SIZE',0x8061) GL_TEXTURE_INTERNAL_FORMAT=_C('GL_TEXTURE_INTERNAL_FORMAT',0x1003) GL_TEXTURE_LUMINANCE_SIZE=_C('GL_TEXTURE_LUMINANCE_SIZE',0x8060) GL_TEXTURE_PRIORITY=_C('GL_TEXTURE_PRIORITY',0x8066) GL_TEXTURE_RED_SIZE=_C('GL_TEXTURE_RED_SIZE',0x805C) GL_TEXTURE_RESIDENT=_C('GL_TEXTURE_RESIDENT',0x8067) GL_V2F=_C('GL_V2F',0x2A20) GL_V3F=_C('GL_V3F',0x2A21) GL_VERTEX_ARRAY=_C('GL_VERTEX_ARRAY',0x8074) GL_VERTEX_ARRAY_POINTER=_C('GL_VERTEX_ARRAY_POINTER',0x808E) GL_VERTEX_ARRAY_SIZE=_C('GL_VERTEX_ARRAY_SIZE',0x807A) GL_VERTEX_ARRAY_STRIDE=_C('GL_VERTEX_ARRAY_STRIDE',0x807C) GL_VERTEX_ARRAY_TYPE=_C('GL_VERTEX_ARRAY_TYPE',0x807B) @_f @_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray) def glAreTexturesResident(n,textures,residences):pass @_f @_p.types(None,_cs.GLint) def glArrayElement(i):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindTexture(target,texture):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glColorPointer(size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint) def glCopyTexImage1D(target,level,internalformat,x,y,width,border):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint) def glCopyTexImage2D(target,level,internalformat,x,y,width,height,border):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei) def glCopyTexSubImage1D(target,level,xoffset,x,y,width):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteTextures(n,textures):pass @_f @_p.types(None,_cs.GLenum) def glDisableClientState(array):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei) def glDrawArrays(mode,first,count):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glDrawElements(mode,count,type,indices):pass @_f @_p.types(None,_cs.GLsizei,ctypes.c_void_p) def glEdgeFlagPointer(stride,pointer):pass @_f @_p.types(None,_cs.GLenum) def glEnableClientState(array):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenTextures(n,textures):pass @_f @_p.types(None,_cs.GLenum,arrays.GLvoidpArray) def glGetPointerv(pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glIndexPointer(type,stride,pointer):pass @_f @_p.types(None,_cs.GLubyte) def glIndexub(c):pass @_f @_p.types(None,arrays.GLubyteArray) def glIndexubv(c):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glInterleavedArrays(format,stride,pointer):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsTexture(texture):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glNormalPointer(type,stride,pointer):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glPolygonOffset(factor,units):pass @_f @_p.types(None,) def glPopClientAttrib():pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray,arrays.GLfloatArray) def glPrioritizeTextures(n,textures,priorities):pass @_f @_p.types(None,_cs.GLbitfield) def glPushClientAttrib(mask):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glTexCoordPointer(size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glTexSubImage1D(target,level,xoffset,width,format,type,pixels):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glVertexPointer(size,type,stride,pointer):pass