'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_SUN_vertex' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_SUN_vertex',error_checker=_errors._error_checker) @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glColor3fVertex3fSUN(r,g,b,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) def glColor3fVertex3fvSUN(c,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glColor4fNormal3fVertex3fSUN(r,g,b,a,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glColor4fNormal3fVertex3fvSUN(c,n,v):pass @_f @_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat) def glColor4ubVertex2fSUN(r,g,b,a,x,y):pass @_f @_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray) def glColor4ubVertex2fvSUN(c,v):pass @_f @_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glColor4ubVertex3fSUN(r,g,b,a,x,y,z):pass @_f @_p.types(None,arrays.GLubyteArray,arrays.GLfloatArray) def glColor4ubVertex3fvSUN(c,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glNormal3fVertex3fSUN(nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) def glNormal3fVertex3fvSUN(n,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiColor3fVertex3fSUN(rc,r,g,b,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray) def glReplacementCodeuiColor3fVertex3fvSUN(rc,c,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc,r,g,b,a,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc,c,n,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiColor4ubVertex3fSUN(rc,r,g,b,a,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLubyteArray,arrays.GLfloatArray) def glReplacementCodeuiColor4ubVertex3fvSUN(rc,c,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiNormal3fVertex3fSUN(rc,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray) def glReplacementCodeuiNormal3fVertex3fvSUN(rc,n,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc,s,t,r,g,b,a,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc,tc,c,n,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc,s,t,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc,tc,n,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiTexCoord2fVertex3fSUN(rc,s,t,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray,arrays.GLfloatArray) def glReplacementCodeuiTexCoord2fVertex3fvSUN(rc,tc,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glReplacementCodeuiVertex3fSUN(rc,x,y,z):pass @_f @_p.types(None,arrays.GLuintArray,arrays.GLfloatArray) def glReplacementCodeuiVertex3fvSUN(rc,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord2fColor3fVertex3fSUN(s,t,r,g,b,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glTexCoord2fColor3fVertex3fvSUN(tc,c,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord2fColor4fNormal3fVertex3fSUN(s,t,r,g,b,a,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glTexCoord2fColor4fNormal3fVertex3fvSUN(tc,c,n,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord2fColor4ubVertex3fSUN(s,t,r,g,b,a,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLubyteArray,arrays.GLfloatArray) def glTexCoord2fColor4ubVertex3fvSUN(tc,c,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord2fNormal3fVertex3fSUN(s,t,nx,ny,nz,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glTexCoord2fNormal3fVertex3fvSUN(tc,n,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord2fVertex3fSUN(s,t,x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) def glTexCoord2fVertex3fvSUN(tc,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord4fColor4fNormal3fVertex4fSUN(s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glTexCoord4fColor4fNormal3fVertex4fvSUN(tc,c,n,v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTexCoord4fVertex4fSUN(s,t,p,q,x,y,z,w):pass @_f @_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray) def glTexCoord4fVertex4fvSUN(tc,v):pass