'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_vertex_attrib_integer_64bit' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vertex_attrib_integer_64bit',error_checker=_errors._error_checker) GL_INT64_NV=_C('GL_INT64_NV',0x140E) GL_UNSIGNED_INT64_NV=_C('GL_UNSIGNED_INT64_NV',0x140F) @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array) def glGetVertexAttribLi64vNV(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) def glGetVertexAttribLui64vNV(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint64EXT) def glVertexAttribL1i64NV(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLint64Array) def glVertexAttribL1i64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint64EXT) def glVertexAttribL1ui64NV(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuint64Array) def glVertexAttribL1ui64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint64EXT,_cs.GLint64EXT) def glVertexAttribL2i64NV(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLint64Array) def glVertexAttribL2i64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint64EXT,_cs.GLuint64EXT) def glVertexAttribL2ui64NV(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuint64Array) def glVertexAttribL2ui64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) def glVertexAttribL3i64NV(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLint64Array) def glVertexAttribL3i64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) def glVertexAttribL3ui64NV(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuint64Array) def glVertexAttribL3ui64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) def glVertexAttribL4i64NV(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLint64Array) def glVertexAttribL4i64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) def glVertexAttribL4ui64NV(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuint64Array) def glVertexAttribL4ui64vNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei) def glVertexAttribLFormatNV(index,size,type,stride):pass