'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_mesh_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_mesh_shader',error_checker=_errors._error_checker) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV',0x959E) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV',0x959F) GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV=_C('GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV',0x8E67) GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV=_C('GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV',0x8E6F) GL_MAX_DRAW_MESH_TASKS_COUNT_NV=_C('GL_MAX_DRAW_MESH_TASKS_COUNT_NV',0x953D) GL_MAX_MESH_ATOMIC_COUNTERS_NV=_C('GL_MAX_MESH_ATOMIC_COUNTERS_NV',0x8E65) GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV=_C('GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV',0x8E64) GL_MAX_MESH_IMAGE_UNIFORMS_NV=_C('GL_MAX_MESH_IMAGE_UNIFORMS_NV',0x8E62) GL_MAX_MESH_OUTPUT_PRIMITIVES_NV=_C('GL_MAX_MESH_OUTPUT_PRIMITIVES_NV',0x9539) GL_MAX_MESH_OUTPUT_VERTICES_NV=_C('GL_MAX_MESH_OUTPUT_VERTICES_NV',0x9538) GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV=_C('GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV',0x8E66) GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV=_C('GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV',0x8E61) GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV=_C('GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV',0x9536) GL_MAX_MESH_UNIFORM_BLOCKS_NV=_C('GL_MAX_MESH_UNIFORM_BLOCKS_NV',0x8E60) GL_MAX_MESH_UNIFORM_COMPONENTS_NV=_C('GL_MAX_MESH_UNIFORM_COMPONENTS_NV',0x8E63) GL_MAX_MESH_VIEWS_NV=_C('GL_MAX_MESH_VIEWS_NV',0x9557) GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV=_C('GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV',0x95A2) GL_MAX_MESH_WORK_GROUP_SIZE_NV=_C('GL_MAX_MESH_WORK_GROUP_SIZE_NV',0x953B) GL_MAX_TASK_ATOMIC_COUNTERS_NV=_C('GL_MAX_TASK_ATOMIC_COUNTERS_NV',0x8E6D) GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV=_C('GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV',0x8E6C) GL_MAX_TASK_IMAGE_UNIFORMS_NV=_C('GL_MAX_TASK_IMAGE_UNIFORMS_NV',0x8E6A) GL_MAX_TASK_OUTPUT_COUNT_NV=_C('GL_MAX_TASK_OUTPUT_COUNT_NV',0x953A) GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV=_C('GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV',0x8E6E) GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV=_C('GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV',0x8E69) GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV=_C('GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV',0x9537) GL_MAX_TASK_UNIFORM_BLOCKS_NV=_C('GL_MAX_TASK_UNIFORM_BLOCKS_NV',0x8E68) GL_MAX_TASK_UNIFORM_COMPONENTS_NV=_C('GL_MAX_TASK_UNIFORM_COMPONENTS_NV',0x8E6B) GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV=_C('GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV',0x95A3) GL_MAX_TASK_WORK_GROUP_SIZE_NV=_C('GL_MAX_TASK_WORK_GROUP_SIZE_NV',0x953C) GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV=_C('GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV',0x9543) GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV=_C('GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV',0x92DF) GL_MESH_OUTPUT_TYPE_NV=_C('GL_MESH_OUTPUT_TYPE_NV',0x957B) GL_MESH_PRIMITIVES_OUT_NV=_C('GL_MESH_PRIMITIVES_OUT_NV',0x957A) GL_MESH_SHADER_BIT_NV=_C('GL_MESH_SHADER_BIT_NV',0x00000040) GL_MESH_SHADER_NV=_C('GL_MESH_SHADER_NV',0x9559) GL_MESH_SUBROUTINE_NV=_C('GL_MESH_SUBROUTINE_NV',0x957C) GL_MESH_SUBROUTINE_UNIFORM_NV=_C('GL_MESH_SUBROUTINE_UNIFORM_NV',0x957E) GL_MESH_VERTICES_OUT_NV=_C('GL_MESH_VERTICES_OUT_NV',0x9579) GL_MESH_WORK_GROUP_SIZE_NV=_C('GL_MESH_WORK_GROUP_SIZE_NV',0x953E) GL_REFERENCED_BY_MESH_SHADER_NV=_C('GL_REFERENCED_BY_MESH_SHADER_NV',0x95A0) GL_REFERENCED_BY_TASK_SHADER_NV=_C('GL_REFERENCED_BY_TASK_SHADER_NV',0x95A1) GL_TASK_SHADER_BIT_NV=_C('GL_TASK_SHADER_BIT_NV',0x00000080) GL_TASK_SHADER_NV=_C('GL_TASK_SHADER_NV',0x955A) GL_TASK_SUBROUTINE_NV=_C('GL_TASK_SUBROUTINE_NV',0x957D) GL_TASK_SUBROUTINE_UNIFORM_NV=_C('GL_TASK_SUBROUTINE_UNIFORM_NV',0x957F) GL_TASK_WORK_GROUP_SIZE_NV=_C('GL_TASK_WORK_GROUP_SIZE_NV',0x953F) GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV',0x959C) GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV',0x959D) @_f @_p.types(None,_cs.GLintptr) def glDrawMeshTasksIndirectNV(indirect):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glDrawMeshTasksNV(first,count):pass @_f @_p.types(None,_cs.GLintptr,_cs.GLintptr,_cs.GLsizei,_cs.GLsizei) def glMultiDrawMeshTasksIndirectCountNV(indirect,drawcount,maxdrawcount,stride):pass @_f @_p.types(None,_cs.GLintptr,_cs.GLsizei,_cs.GLsizei) def glMultiDrawMeshTasksIndirectNV(indirect,drawcount,stride):pass