'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_EXT_texture_object' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture_object',error_checker=_errors._error_checker) GL_TEXTURE_1D_BINDING_EXT=_C('GL_TEXTURE_1D_BINDING_EXT',0x8068) GL_TEXTURE_2D_BINDING_EXT=_C('GL_TEXTURE_2D_BINDING_EXT',0x8069) GL_TEXTURE_3D_BINDING_EXT=_C('GL_TEXTURE_3D_BINDING_EXT',0x806A) GL_TEXTURE_PRIORITY_EXT=_C('GL_TEXTURE_PRIORITY_EXT',0x8066) GL_TEXTURE_RESIDENT_EXT=_C('GL_TEXTURE_RESIDENT_EXT',0x8067) @_f @_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray) def glAreTexturesResidentEXT(n,textures,residences):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindTextureEXT(target,texture):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteTexturesEXT(n,textures):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenTexturesEXT(n,textures):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsTextureEXT(texture):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray,arrays.GLclampfArray) def glPrioritizeTexturesEXT(n,textures,priorities):pass