'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_texture_multisample' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_multisample',error_checker=_errors._error_checker) GL_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_INT_SAMPLER_2D_MULTISAMPLE',0x9109) GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910C) GL_MAX_COLOR_TEXTURE_SAMPLES=_C('GL_MAX_COLOR_TEXTURE_SAMPLES',0x910E) GL_MAX_DEPTH_TEXTURE_SAMPLES=_C('GL_MAX_DEPTH_TEXTURE_SAMPLES',0x910F) GL_MAX_INTEGER_SAMPLES=_C('GL_MAX_INTEGER_SAMPLES',0x9110) GL_MAX_SAMPLE_MASK_WORDS=_C('GL_MAX_SAMPLE_MASK_WORDS',0x8E59) GL_PROXY_TEXTURE_2D_MULTISAMPLE=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE',0x9101) GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9103) GL_SAMPLER_2D_MULTISAMPLE=_C('GL_SAMPLER_2D_MULTISAMPLE',0x9108) GL_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910B) GL_SAMPLE_MASK=_C('GL_SAMPLE_MASK',0x8E51) GL_SAMPLE_MASK_VALUE=_C('GL_SAMPLE_MASK_VALUE',0x8E52) GL_SAMPLE_POSITION=_C('GL_SAMPLE_POSITION',0x8E50) GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100) GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102) GL_TEXTURE_BINDING_2D_MULTISAMPLE=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE',0x9104) GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY',0x9105) GL_TEXTURE_FIXED_SAMPLE_LOCATIONS=_C('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS',0x9107) GL_TEXTURE_SAMPLES=_C('GL_TEXTURE_SAMPLES',0x9106) GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE',0x910A) GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910D) @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glGetMultisamplefv(pname,index,val):pass @_f @_p.types(None,_cs.GLuint,_cs.GLbitfield) def glSampleMaski(maskNumber,mask):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) def glTexImage2DMultisample(target,samples,internalformat,width,height,fixedsamplelocations):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) def glTexImage3DMultisample(target,samples,internalformat,width,height,depth,fixedsamplelocations):pass