'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_shading_language_include' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_include',error_checker=_errors._error_checker) GL_NAMED_STRING_LENGTH_ARB=_C('GL_NAMED_STRING_LENGTH_ARB',0x8DE9) GL_NAMED_STRING_TYPE_ARB=_C('GL_NAMED_STRING_TYPE_ARB',0x8DEA) GL_SHADER_INCLUDE_ARB=_C('GL_SHADER_INCLUDE_ARB',0x8DAE) @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLintArray) def glCompileShaderIncludeARB(shader,count,path,length):pass @_f @_p.types(None,_cs.GLint,arrays.GLcharArray) def glDeleteNamedStringARB(namelen,name):pass @_f @_p.types(None,_cs.GLint,arrays.GLcharArray,_cs.GLsizei,arrays.GLintArray,arrays.GLcharArray) def glGetNamedStringARB(namelen,name,bufSize,stringlen,string):pass @_f @_p.types(None,_cs.GLint,arrays.GLcharArray,_cs.GLenum,arrays.GLintArray) def glGetNamedStringivARB(namelen,name,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLint,arrays.GLcharArray) def glIsNamedStringARB(namelen,name):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLcharArray,_cs.GLint,arrays.GLcharArray) def glNamedStringARB(type,namelen,name,stringlen,string):pass