'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_shader_subroutine' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_subroutine',error_checker=_errors._error_checker) GL_ACTIVE_SUBROUTINES=_C('GL_ACTIVE_SUBROUTINES',0x8DE5) GL_ACTIVE_SUBROUTINE_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_MAX_LENGTH',0x8E48) GL_ACTIVE_SUBROUTINE_UNIFORMS=_C('GL_ACTIVE_SUBROUTINE_UNIFORMS',0x8DE6) GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS',0x8E47) GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH',0x8E49) GL_COMPATIBLE_SUBROUTINES=_C('GL_COMPATIBLE_SUBROUTINES',0x8E4B) GL_MAX_SUBROUTINES=_C('GL_MAX_SUBROUTINES',0x8DE7) GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS',0x8DE8) GL_NUM_COMPATIBLE_SUBROUTINES=_C('GL_NUM_COMPATIBLE_SUBROUTINES',0x8E4A) GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39) GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38) @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetProgramStageiv(program,shadertype,pname,values):pass @_f @_p.types(_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray) def glGetSubroutineIndex(program,shadertype,name):pass @_f @_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray) def glGetSubroutineUniformLocation(program,shadertype,name):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray) def glGetUniformSubroutineuiv(shadertype,location,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray) def glUniformSubroutinesuiv(shadertype,count,indices):pass