'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_pipeline_statistics_query' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_pipeline_statistics_query',error_checker=_errors._error_checker) GL_CLIPPING_INPUT_PRIMITIVES_ARB=_C('GL_CLIPPING_INPUT_PRIMITIVES_ARB',0x82F6) GL_CLIPPING_OUTPUT_PRIMITIVES_ARB=_C('GL_CLIPPING_OUTPUT_PRIMITIVES_ARB',0x82F7) GL_COMPUTE_SHADER_INVOCATIONS_ARB=_C('GL_COMPUTE_SHADER_INVOCATIONS_ARB',0x82F5) GL_FRAGMENT_SHADER_INVOCATIONS_ARB=_C('GL_FRAGMENT_SHADER_INVOCATIONS_ARB',0x82F4) GL_GEOMETRY_SHADER_INVOCATIONS=_C('GL_GEOMETRY_SHADER_INVOCATIONS',0x887F) GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB=_C('GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB',0x82F3) GL_PRIMITIVES_SUBMITTED_ARB=_C('GL_PRIMITIVES_SUBMITTED_ARB',0x82EF) GL_TESS_CONTROL_SHADER_PATCHES_ARB=_C('GL_TESS_CONTROL_SHADER_PATCHES_ARB',0x82F1) GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB=_C('GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB',0x82F2) GL_VERTEX_SHADER_INVOCATIONS_ARB=_C('GL_VERTEX_SHADER_INVOCATIONS_ARB',0x82F0) GL_VERTICES_SUBMITTED_ARB=_C('GL_VERTICES_SUBMITTED_ARB',0x82EE)