'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_multi_bind' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_bind',error_checker=_errors._error_checker) @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) def glBindBuffersBase(target,first,count,buffers):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),ctypes.POINTER(_cs.GLsizeiptr)) def glBindBuffersRange(target,first,count,buffers,offsets,sizes):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) def glBindImageTextures(first,count,textures):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) def glBindSamplers(first,count,samplers):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray) def glBindTextures(first,count,textures):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray) def glBindVertexBuffers(first,count,buffers,offsets,strides):pass