'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_gpu_shader_int64' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_gpu_shader_int64',error_checker=_errors._error_checker) GL_INT64_ARB=_C('GL_INT64_ARB',0x140E) GL_INT64_VEC2_ARB=_C('GL_INT64_VEC2_ARB',0x8FE9) GL_INT64_VEC3_ARB=_C('GL_INT64_VEC3_ARB',0x8FEA) GL_INT64_VEC4_ARB=_C('GL_INT64_VEC4_ARB',0x8FEB) GL_UNSIGNED_INT64_ARB=_C('GL_UNSIGNED_INT64_ARB',0x140F) GL_UNSIGNED_INT64_VEC2_ARB=_C('GL_UNSIGNED_INT64_VEC2_ARB',0x8FF5) GL_UNSIGNED_INT64_VEC3_ARB=_C('GL_UNSIGNED_INT64_VEC3_ARB',0x8FF6) GL_UNSIGNED_INT64_VEC4_ARB=_C('GL_UNSIGNED_INT64_VEC4_ARB',0x8FF7) @_f @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLint64Array) def glGetUniformi64vARB(program,location,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuint64Array) def glGetUniformui64vARB(program,location,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glGetnUniformi64vARB(program,location,bufSize,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glGetnUniformui64vARB(program,location,bufSize,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64) def glProgramUniform1i64ARB(program,location,x):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform1i64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64) def glProgramUniform1ui64ARB(program,location,x):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform1ui64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64,_cs.GLint64) def glProgramUniform2i64ARB(program,location,x,y):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform2i64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64,_cs.GLuint64) def glProgramUniform2ui64ARB(program,location,x,y):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform2ui64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64,_cs.GLint64,_cs.GLint64) def glProgramUniform3i64ARB(program,location,x,y,z):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform3i64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64,_cs.GLuint64,_cs.GLuint64) def glProgramUniform3ui64ARB(program,location,x,y,z):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform3ui64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64,_cs.GLint64,_cs.GLint64,_cs.GLint64) def glProgramUniform4i64ARB(program,location,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform4i64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64,_cs.GLuint64,_cs.GLuint64,_cs.GLuint64) def glProgramUniform4ui64ARB(program,location,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform4ui64vARB(program,location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64) def glUniform1i64ARB(location,x):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform1i64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64) def glUniform1ui64ARB(location,x):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform1ui64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64,_cs.GLint64) def glUniform2i64ARB(location,x,y):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform2i64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64,_cs.GLuint64) def glUniform2ui64ARB(location,x,y):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform2ui64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64,_cs.GLint64,_cs.GLint64) def glUniform3i64ARB(location,x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform3i64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64,_cs.GLuint64,_cs.GLuint64) def glUniform3ui64ARB(location,x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform3ui64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64,_cs.GLint64,_cs.GLint64,_cs.GLint64) def glUniform4i64ARB(location,x,y,z,w):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform4i64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64,_cs.GLuint64,_cs.GLuint64,_cs.GLuint64) def glUniform4ui64ARB(location,x,y,z,w):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform4ui64vARB(location,count,value):pass