'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_APPLE_vertex_program_evaluators' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_program_evaluators',error_checker=_errors._error_checker) GL_VERTEX_ATTRIB_MAP1_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_APPLE',0x8A00) GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE',0x8A03) GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE',0x8A05) GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE',0x8A04) GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE',0x8A02) GL_VERTEX_ATTRIB_MAP2_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_APPLE',0x8A01) GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE',0x8A07) GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE',0x8A09) GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE',0x8A08) GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE',0x8A06) @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glDisableVertexAttribAPPLE(index,pname):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glEnableVertexAttribAPPLE(index,pname):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum) def glIsVertexAttribEnabledAPPLE(index,pname):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray) def glMapVertexAttrib1dAPPLE(index,size,u1,u2,stride,order,points):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray) def glMapVertexAttrib1fAPPLE(index,size,u1,u2,stride,order,points):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray) def glMapVertexAttrib2dAPPLE(index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray) def glMapVertexAttrib2fAPPLE(index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass