'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_AMD_gpu_shader_half_float' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_gpu_shader_half_float',error_checker=_errors._error_checker) GL_FLOAT16_MAT2_AMD=_C('GL_FLOAT16_MAT2_AMD',0x91C5) GL_FLOAT16_MAT2x3_AMD=_C('GL_FLOAT16_MAT2x3_AMD',0x91C8) GL_FLOAT16_MAT2x4_AMD=_C('GL_FLOAT16_MAT2x4_AMD',0x91C9) GL_FLOAT16_MAT3_AMD=_C('GL_FLOAT16_MAT3_AMD',0x91C6) GL_FLOAT16_MAT3x2_AMD=_C('GL_FLOAT16_MAT3x2_AMD',0x91CA) GL_FLOAT16_MAT3x4_AMD=_C('GL_FLOAT16_MAT3x4_AMD',0x91CB) GL_FLOAT16_MAT4_AMD=_C('GL_FLOAT16_MAT4_AMD',0x91C7) GL_FLOAT16_MAT4x2_AMD=_C('GL_FLOAT16_MAT4x2_AMD',0x91CC) GL_FLOAT16_MAT4x3_AMD=_C('GL_FLOAT16_MAT4x3_AMD',0x91CD) GL_FLOAT16_NV=_C('GL_FLOAT16_NV',0x8FF8) GL_FLOAT16_VEC2_NV=_C('GL_FLOAT16_VEC2_NV',0x8FF9) GL_FLOAT16_VEC3_NV=_C('GL_FLOAT16_VEC3_NV',0x8FFA) GL_FLOAT16_VEC4_NV=_C('GL_FLOAT16_VEC4_NV',0x8FFB)