'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.EGL import _types as _cs # End users want this... from OpenGL.raw.EGL._types import * from OpenGL.raw.EGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'EGL_VERSION_EGL_1_0' def _f( function ): return _p.createFunction( function,_p.PLATFORM.EGL,'EGL_VERSION_EGL_1_0',error_checker=_errors._error_checker) EGL_ALPHA_SIZE=_C('EGL_ALPHA_SIZE',0x3021) EGL_BAD_ACCESS=_C('EGL_BAD_ACCESS',0x3002) EGL_BAD_ALLOC=_C('EGL_BAD_ALLOC',0x3003) EGL_BAD_ATTRIBUTE=_C('EGL_BAD_ATTRIBUTE',0x3004) EGL_BAD_CONFIG=_C('EGL_BAD_CONFIG',0x3005) EGL_BAD_CONTEXT=_C('EGL_BAD_CONTEXT',0x3006) EGL_BAD_CURRENT_SURFACE=_C('EGL_BAD_CURRENT_SURFACE',0x3007) EGL_BAD_DISPLAY=_C('EGL_BAD_DISPLAY',0x3008) EGL_BAD_MATCH=_C('EGL_BAD_MATCH',0x3009) EGL_BAD_NATIVE_PIXMAP=_C('EGL_BAD_NATIVE_PIXMAP',0x300A) EGL_BAD_NATIVE_WINDOW=_C('EGL_BAD_NATIVE_WINDOW',0x300B) EGL_BAD_PARAMETER=_C('EGL_BAD_PARAMETER',0x300C) EGL_BAD_SURFACE=_C('EGL_BAD_SURFACE',0x300D) EGL_BLUE_SIZE=_C('EGL_BLUE_SIZE',0x3022) EGL_BUFFER_SIZE=_C('EGL_BUFFER_SIZE',0x3020) EGL_CONFIG_CAVEAT=_C('EGL_CONFIG_CAVEAT',0x3027) EGL_CONFIG_ID=_C('EGL_CONFIG_ID',0x3028) EGL_CORE_NATIVE_ENGINE=_C('EGL_CORE_NATIVE_ENGINE',0x305B) EGL_DEPTH_SIZE=_C('EGL_DEPTH_SIZE',0x3025) # EGL_DONT_CARE=_C('EGL_DONT_CARE',((EGLint)-1)) EGL_DRAW=_C('EGL_DRAW',0x3059) EGL_EXTENSIONS=_C('EGL_EXTENSIONS',0x3055) EGL_FALSE=_C('EGL_FALSE',0) EGL_GREEN_SIZE=_C('EGL_GREEN_SIZE',0x3023) EGL_HEIGHT=_C('EGL_HEIGHT',0x3056) EGL_LARGEST_PBUFFER=_C('EGL_LARGEST_PBUFFER',0x3058) EGL_LEVEL=_C('EGL_LEVEL',0x3029) EGL_MAX_PBUFFER_HEIGHT=_C('EGL_MAX_PBUFFER_HEIGHT',0x302A) EGL_MAX_PBUFFER_PIXELS=_C('EGL_MAX_PBUFFER_PIXELS',0x302B) EGL_MAX_PBUFFER_WIDTH=_C('EGL_MAX_PBUFFER_WIDTH',0x302C) EGL_NATIVE_RENDERABLE=_C('EGL_NATIVE_RENDERABLE',0x302D) EGL_NATIVE_VISUAL_ID=_C('EGL_NATIVE_VISUAL_ID',0x302E) EGL_NATIVE_VISUAL_TYPE=_C('EGL_NATIVE_VISUAL_TYPE',0x302F) EGL_NONE=_C('EGL_NONE',0x3038) EGL_NON_CONFORMANT_CONFIG=_C('EGL_NON_CONFORMANT_CONFIG',0x3051) EGL_NOT_INITIALIZED=_C('EGL_NOT_INITIALIZED',0x3001) # EGL_NO_CONTEXT=_C('EGL_NO_CONTEXT',((EGLContext)0)) # EGL_NO_DISPLAY=_C('EGL_NO_DISPLAY',((EGLDisplay)0)) # EGL_NO_SURFACE=_C('EGL_NO_SURFACE',((EGLSurface)0)) EGL_PBUFFER_BIT=_C('EGL_PBUFFER_BIT',0x0001) EGL_PIXMAP_BIT=_C('EGL_PIXMAP_BIT',0x0002) EGL_READ=_C('EGL_READ',0x305A) EGL_RED_SIZE=_C('EGL_RED_SIZE',0x3024) EGL_SAMPLES=_C('EGL_SAMPLES',0x3031) EGL_SAMPLE_BUFFERS=_C('EGL_SAMPLE_BUFFERS',0x3032) EGL_SLOW_CONFIG=_C('EGL_SLOW_CONFIG',0x3050) EGL_STENCIL_SIZE=_C('EGL_STENCIL_SIZE',0x3026) EGL_SUCCESS=_C('EGL_SUCCESS',0x3000) EGL_SURFACE_TYPE=_C('EGL_SURFACE_TYPE',0x3033) EGL_TRANSPARENT_BLUE_VALUE=_C('EGL_TRANSPARENT_BLUE_VALUE',0x3035) EGL_TRANSPARENT_GREEN_VALUE=_C('EGL_TRANSPARENT_GREEN_VALUE',0x3036) EGL_TRANSPARENT_RED_VALUE=_C('EGL_TRANSPARENT_RED_VALUE',0x3037) EGL_TRANSPARENT_RGB=_C('EGL_TRANSPARENT_RGB',0x3052) EGL_TRANSPARENT_TYPE=_C('EGL_TRANSPARENT_TYPE',0x3034) EGL_TRUE=_C('EGL_TRUE',1) EGL_VENDOR=_C('EGL_VENDOR',0x3053) EGL_VERSION=_C('EGL_VERSION',0x3054) EGL_WIDTH=_C('EGL_WIDTH',0x3057) EGL_WINDOW_BIT=_C('EGL_WINDOW_BIT',0x0004) @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,arrays.GLintArray,arrays.GLvoidpArray,_cs.EGLint,arrays.GLintArray) def eglChooseConfig(dpy,attrib_list,configs,config_size,num_config):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface,_cs.EGLNativePixmapType) def eglCopyBuffers(dpy,surface,target):pass @_f @_p.types(_cs.EGLContext,_cs.EGLDisplay,_cs.EGLConfig,_cs.EGLContext,arrays.GLintArray) def eglCreateContext(dpy,config,share_context,attrib_list):pass @_f @_p.types(_cs.EGLSurface,_cs.EGLDisplay,_cs.EGLConfig,arrays.GLintArray) def eglCreatePbufferSurface(dpy,config,attrib_list):pass @_f @_p.types(_cs.EGLSurface,_cs.EGLDisplay,_cs.EGLConfig,_cs.EGLNativePixmapType,arrays.GLintArray) def eglCreatePixmapSurface(dpy,config,pixmap,attrib_list):pass @_f @_p.types(_cs.EGLSurface,_cs.EGLDisplay,_cs.EGLConfig,_cs.EGLNativeWindowType,arrays.GLintArray) def eglCreateWindowSurface(dpy,config,win,attrib_list):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLContext) def eglDestroyContext(dpy,ctx):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface) def eglDestroySurface(dpy,surface):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLConfig,_cs.EGLint,arrays.GLintArray) def eglGetConfigAttrib(dpy,config,attribute,value):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,arrays.GLvoidpArray,_cs.EGLint,arrays.GLintArray) def eglGetConfigs(dpy,configs,config_size,num_config):pass @_f @_p.types(_cs.EGLDisplay,) def eglGetCurrentDisplay():pass @_f @_p.types(_cs.EGLSurface,_cs.EGLint) def eglGetCurrentSurface(readdraw):pass @_f @_p.types(_cs.EGLDisplay,_cs.EGLNativeDisplayType) def eglGetDisplay(display_id):pass @_f @_p.types(_cs.EGLint,) def eglGetError():pass @_f @_p.types(ctypes.c_void_p,arrays.GLbyteArray) def eglGetProcAddress(procname):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,arrays.GLintArray,arrays.GLintArray) def eglInitialize(dpy,major,minor):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface,_cs.EGLSurface,_cs.EGLContext) def eglMakeCurrent(dpy,draw,read,ctx):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLContext,_cs.EGLint,arrays.GLintArray) def eglQueryContext(dpy,ctx,attribute,value):pass @_f @_p.types(ctypes.c_char_p,_cs.EGLDisplay,_cs.EGLint) def eglQueryString(dpy,name):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface,_cs.EGLint,arrays.GLintArray) def eglQuerySurface(dpy,surface,attribute,value):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface) def eglSwapBuffers(dpy,surface):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay) def eglTerminate(dpy):pass @_f @_p.types(_cs.EGLBoolean,) def eglWaitGL():pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLint) def eglWaitNative(engine):pass