'''OpenGL extension QCOM.shader_framebuffer_fetch_noncoherent This module customises the behaviour of the OpenGL.raw.GLES2.QCOM.shader_framebuffer_fetch_noncoherent to provide a more Python-friendly API Overview (from the spec) Existing extensions such as EXT_shader_framebuffer_fetch and ARM_shader_framebuffer_fetch_depth_stencil allow fragment shaders to read existing framebuffer color or depth/stencil data as input. This extension adds support for reading those same inputs with relaxed coherency requirements. This mode can avoid expensive per-primitive flushes of the pixel pipeline and may offer performance improvements in some implementations. When the relaxed coherency mode is enabled, reads of the framebuffer data by the fragment shader will guarantee defined results only if each sample is touched no more than once in any single rendering pass. The command FramebufferFetchBarrierQCOM() is provided to indicate a boundary between passes. The official definition of this extension is available here: http://www.opengl.org/registry/specs/QCOM/shader_framebuffer_fetch_noncoherent.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.QCOM.shader_framebuffer_fetch_noncoherent import * from OpenGL.raw.GLES2.QCOM.shader_framebuffer_fetch_noncoherent import _EXTENSION_NAME def glInitShaderFramebufferFetchNoncoherentQCOM(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION