'''OpenGL extension NV.viewport_array2 This module customises the behaviour of the OpenGL.raw.GLES2.NV.viewport_array2 to provide a more Python-friendly API Overview (from the spec) This extension provides new support allowing a single primitive to be broadcast to multiple viewports and/or multiple layers. A shader output gl_ViewportMask[] is provided, allowing a single primitive to be output to multiple viewports simultaneously. Also, a new shader option is provided to control whether the effective viewport index is added into gl_Layer. These capabilities allow a single primitive to be output to multiple layers simultaneously. The gl_ViewportMask[] output is available in vertex, tessellation control, tessellation evaluation, and geometry shaders. gl_ViewportIndex and gl_Layer are also made available in all these shader stages. The actual viewport index or mask and render target layer values are taken from the last active shader stage from this set of stages. This extension is a superset of the GL_AMD_vertex_shader_layer and GL_AMD_vertex_shader_viewport_index extensions, and thus those extension strings are expected to be exported if GL_NV_viewport_array2 is supported. This extension includes the edits for those extensions, recast against the reorganized OpenGL 4.3 specification. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/viewport_array2.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.NV.viewport_array2 import * from OpenGL.raw.GLES2.NV.viewport_array2 import _EXTENSION_NAME def glInitViewportArray2NV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION