'''OpenGL extension NV.texture_border_clamp This module customises the behaviour of the OpenGL.raw.GLES2.NV.texture_border_clamp to provide a more Python-friendly API Overview (from the spec) OpenGL ES provides only a single clamping wrap mode: CLAMP_TO_EDGE. However, the ability to clamp to a constant border color can be useful to quickly detect texture coordinates that exceed their expected limits or to dummy out any such accesses with transparency or a neutral color in tiling or light maps. This extension defines an additional texture clamping algorithm. CLAMP_TO_BORDER_NV clamps texture coordinates at all mipmap levels such that NEAREST and LINEAR filters of clamped coordinates return only the constant border color. This does not add the ability for textures to specify borders using glTexImage2D, but only to clamp to a constant border value set using glTexParameter. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/texture_border_clamp.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.NV.texture_border_clamp import * from OpenGL.raw.GLES2.NV.texture_border_clamp import _EXTENSION_NAME def glInitTextureBorderClampNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION