'''OpenGL extension ARM.shader_framebuffer_fetch This module customises the behaviour of the OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch to provide a more Python-friendly API Overview (from the spec) This extension enables fragment shaders to read existing framebuffer data as input. This permits use-cases such as programmable blending, and other operations that may not be possible to implement with fixed-function blending. This extension also adds the ability to indicate that a shader should be run once per sample instead of once per pixel. Reading framebuffer data as input in combination with multiple render targets (MRT) may not be supported by all implementations. This extension allows applications to query for this capability. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch import * from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch import _EXTENSION_NAME def glInitShaderFramebufferFetchARM(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION