'''OpenGL extension ANGLE.translated_shader_source This module customises the behaviour of the OpenGL.raw.GLES2.ANGLE.translated_shader_source to provide a more Python-friendly API Overview (from the spec) WebGL uses the GLSL ES 2.0 spec on all platforms, and translates these shaders to the host platform's native language (HLSL, GLSL, and even GLSL ES). For debugging purposes, it is useful to be able to examine the shader after translation. This extension addes a new function to query the translated shader source, and adds a new enum for GetShaderiv's parameter to query the translated shader source length. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ANGLE/translated_shader_source.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.ANGLE.translated_shader_source import * from OpenGL.raw.GLES2.ANGLE.translated_shader_source import _EXTENSION_NAME def glInitTranslatedShaderSourceANGLE(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) glGetTranslatedShaderSourceANGLE=wrapper.wrapper(glGetTranslatedShaderSourceANGLE).setInputArraySize( 'length', 1 ) ### END AUTOGENERATED SECTION