'''OpenGL extension NV.shader_atomic_fp16_vector This module customises the behaviour of the OpenGL.raw.GL.NV.shader_atomic_fp16_vector to provide a more Python-friendly API Overview (from the spec) This extension provides GLSL built-in functions and assembly opcodes allowing shaders to perform a limited set of atomic read-modify-write operations to buffer or texture memory with 16-bit floating point vector surface formats. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.shader_atomic_fp16_vector import * from OpenGL.raw.GL.NV.shader_atomic_fp16_vector import _EXTENSION_NAME def glInitShaderAtomicFp16VectorNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION