'''OpenGL extension ARB.vertex_shader This module customises the behaviour of the OpenGL.raw.GL.ARB.vertex_shader to provide a more Python-friendly API Overview (from the spec) This extension adds programmable vertex level processing to OpenGL. The application can write vertex shaders in a high level language as defined in the OpenGL Shading Language specification. The language itself is not discussed here. A vertex shader replaces the transformation, texture coordinate generation and lighting parts of OpenGL, and it also adds texture access at the vertex level. Furthermore, management of vertex shader objects and loading generic attributes are discussed. A vertex shader object, attached to a program object, can be compiled and linked to produce an executable that runs on the vertex processor in OpenGL. This extension also defines how such an executable interacts with the fixed functionality vertex processing of OpenGL 1.4. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/vertex_shader.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.vertex_shader import * from OpenGL.raw.GL.ARB.vertex_shader import _EXTENSION_NAME def glInitVertexShaderARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) glVertexAttrib1fvARB=wrapper.wrapper(glVertexAttrib1fvARB).setInputArraySize( 'v', 1 ) glVertexAttrib1svARB=wrapper.wrapper(glVertexAttrib1svARB).setInputArraySize( 'v', 1 ) glVertexAttrib1dvARB=wrapper.wrapper(glVertexAttrib1dvARB).setInputArraySize( 'v', 1 ) glVertexAttrib2fvARB=wrapper.wrapper(glVertexAttrib2fvARB).setInputArraySize( 'v', 2 ) glVertexAttrib2svARB=wrapper.wrapper(glVertexAttrib2svARB).setInputArraySize( 'v', 2 ) glVertexAttrib2dvARB=wrapper.wrapper(glVertexAttrib2dvARB).setInputArraySize( 'v', 2 ) glVertexAttrib3fvARB=wrapper.wrapper(glVertexAttrib3fvARB).setInputArraySize( 'v', 3 ) glVertexAttrib3svARB=wrapper.wrapper(glVertexAttrib3svARB).setInputArraySize( 'v', 3 ) glVertexAttrib3dvARB=wrapper.wrapper(glVertexAttrib3dvARB).setInputArraySize( 'v', 3 ) glVertexAttrib4fvARB=wrapper.wrapper(glVertexAttrib4fvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4svARB=wrapper.wrapper(glVertexAttrib4svARB).setInputArraySize( 'v', 4 ) glVertexAttrib4dvARB=wrapper.wrapper(glVertexAttrib4dvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4ivARB=wrapper.wrapper(glVertexAttrib4ivARB).setInputArraySize( 'v', 4 ) glVertexAttrib4bvARB=wrapper.wrapper(glVertexAttrib4bvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4ubvARB=wrapper.wrapper(glVertexAttrib4ubvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4usvARB=wrapper.wrapper(glVertexAttrib4usvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4uivARB=wrapper.wrapper(glVertexAttrib4uivARB).setInputArraySize( 'v', 4 ) glVertexAttrib4NbvARB=wrapper.wrapper(glVertexAttrib4NbvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4NsvARB=wrapper.wrapper(glVertexAttrib4NsvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4NivARB=wrapper.wrapper(glVertexAttrib4NivARB).setInputArraySize( 'v', 4 ) glVertexAttrib4NubvARB=wrapper.wrapper(glVertexAttrib4NubvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4NusvARB=wrapper.wrapper(glVertexAttrib4NusvARB).setInputArraySize( 'v', 4 ) glVertexAttrib4NuivARB=wrapper.wrapper(glVertexAttrib4NuivARB).setInputArraySize( 'v', 4 ) # INPUT glVertexAttribPointerARB.pointer size not checked against 'size,type,stride' glVertexAttribPointerARB=wrapper.wrapper(glVertexAttribPointerARB).setInputArraySize( 'pointer', None ) glGetActiveAttribARB=wrapper.wrapper(glGetActiveAttribARB).setOutput( 'length',size=(1,),orPassIn=True ).setOutput( 'name',size=lambda x:(x,),pnameArg='maxLength',orPassIn=True ).setOutput( 'size',size=(1,),orPassIn=True ).setOutput( 'type',size=(1,),orPassIn=True ) glGetVertexAttribdvARB=wrapper.wrapper(glGetVertexAttribdvARB).setOutput( 'params',size=(4,),orPassIn=True ) glGetVertexAttribfvARB=wrapper.wrapper(glGetVertexAttribfvARB).setOutput( 'params',size=(4,),orPassIn=True ) glGetVertexAttribivARB=wrapper.wrapper(glGetVertexAttribivARB).setOutput( 'params',size=(4,),orPassIn=True ) glGetVertexAttribPointervARB=wrapper.wrapper(glGetVertexAttribPointervARB).setOutput( 'pointer',size=(1,),orPassIn=True ) ### END AUTOGENERATED SECTION from OpenGL._bytes import bytes, _NULL_8_BYTE, as_8_bit from OpenGL.lazywrapper import lazy as _lazy from OpenGL.GL.ARB.shader_objects import glGetObjectParameterivARB @_lazy( glGetActiveAttribARB ) def glGetActiveAttribARB(baseOperation, program, index): """Retrieve the name, size and type of the uniform of the index in the program""" max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB )) length = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)) if index < max_index and index >= 0 and length > 0: length,name,size,type = baseOperation( program, index ) if hasattr(name,'tostring'): name = name.tostring().rstrip(b'\000') elif hasattr(name,'value'): name = name.value return name,size,type raise IndexError('index out of range from zero to %i' % (max_index - 1, )) @_lazy( glGetAttribLocationARB ) def glGetAttribLocationARB( baseOperation, program, name ): """Check that name is a string with a null byte at the end of it""" if not name: raise ValueError( """Non-null name required""" ) name = as_8_bit( name ) if name[-1] != _NULL_8_BYTE: name = name + _NULL_8_BYTE return baseOperation( program, name )