'''OpenGL extension ARB.parallel_shader_compile This module customises the behaviour of the OpenGL.raw.GL.ARB.parallel_shader_compile to provide a more Python-friendly API Overview (from the spec) Compiling GLSL into implementation-specific code can be a time consuming process, so a GL implementation may wish to perform the compilation in a separate CPU thread. This extension provides a mechanism for the application to provide a hint to limit the number of threads it wants to be used to compile shaders, as well as a query to determine if the compilation process is complete. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.parallel_shader_compile import * from OpenGL.raw.GL.ARB.parallel_shader_compile import _EXTENSION_NAME def glInitParallelShaderCompileARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION