'''OpenGL extension AMD.shader_explicit_vertex_parameter This module customises the behaviour of the OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter to provide a more Python-friendly API Overview (from the spec) Unextended GLSL provides a set of fixed function interpolation modes and even those are limited to certain types of interpolants (for example, interpolation of integer and double isn't supported). This extension introduces new built-in functions allowing access to vertex parameters explicitly in the fragment shader. It also exposes barycentric coordinates as new built-in variables, which can be used to implement custom interpolation algorithms using shader code. The official definition of this extension is available here: http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter import * from OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter import _EXTENSION_NAME def glInitShaderExplicitVertexParameterAMD(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION