'''OpenGL extension AMD.gpu_shader_int64 This module customises the behaviour of the OpenGL.raw.GL.AMD.gpu_shader_int64 to provide a more Python-friendly API Overview (from the spec) This extension was developed based on the NV_gpu_shader5 extension to allow implementations supporting 64-bit integers to expose the feature without the additional requirements that are present in NV_gpu_shader5. The extension introduces the following features for all shader types: * support for 64-bit scalar and vector integer data types, including uniform API, uniform buffer object, transform feedback, and shader input and output support; * new built-in functions to pack and unpack 64-bit integer types into a two-component 32-bit integer vector; * new built-in functions to convert double-precision floating-point values to or from their 64-bit integer bit encodings; * vector relational functions supporting comparisons of vectors of 64-bit integer types; and * common functions abs, sign, min, max, clamp, and mix supporting arguments of 64-bit integer types. This extension is designed to be a functional superset of the 64-bit integer support introduced by NV_gpu_shader5 and to be source code compatible with that, thus the new procedures, functions, and tokens are identical to those found in that extension. The official definition of this extension is available here: http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.AMD.gpu_shader_int64 import * from OpenGL.raw.GL.AMD.gpu_shader_int64 import _EXTENSION_NAME def glInitGpuShaderInt64AMD(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glUniform1i64vNV.value size not checked against count glUniform1i64vNV=wrapper.wrapper(glUniform1i64vNV).setInputArraySize( 'value', None ) # INPUT glUniform2i64vNV.value size not checked against count*2 glUniform2i64vNV=wrapper.wrapper(glUniform2i64vNV).setInputArraySize( 'value', None ) # INPUT glUniform3i64vNV.value size not checked against count*3 glUniform3i64vNV=wrapper.wrapper(glUniform3i64vNV).setInputArraySize( 'value', None ) # INPUT glUniform4i64vNV.value size not checked against count*4 glUniform4i64vNV=wrapper.wrapper(glUniform4i64vNV).setInputArraySize( 'value', None ) # INPUT glUniform1ui64vNV.value size not checked against count glUniform1ui64vNV=wrapper.wrapper(glUniform1ui64vNV).setInputArraySize( 'value', None ) # INPUT glUniform2ui64vNV.value size not checked against count*2 glUniform2ui64vNV=wrapper.wrapper(glUniform2ui64vNV).setInputArraySize( 'value', None ) # INPUT glUniform3ui64vNV.value size not checked against count*3 glUniform3ui64vNV=wrapper.wrapper(glUniform3ui64vNV).setInputArraySize( 'value', None ) # INPUT glUniform4ui64vNV.value size not checked against count*4 glUniform4ui64vNV=wrapper.wrapper(glUniform4ui64vNV).setInputArraySize( 'value', None ) # OUTPUT glGetUniformi64vNV.params COMPSIZE(program, location) # OUTPUT glGetUniformui64vNV.params COMPSIZE(program, location) # INPUT glProgramUniform1i64vNV.value size not checked against count glProgramUniform1i64vNV=wrapper.wrapper(glProgramUniform1i64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform2i64vNV.value size not checked against count*2 glProgramUniform2i64vNV=wrapper.wrapper(glProgramUniform2i64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform3i64vNV.value size not checked against count*3 glProgramUniform3i64vNV=wrapper.wrapper(glProgramUniform3i64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform4i64vNV.value size not checked against count*4 glProgramUniform4i64vNV=wrapper.wrapper(glProgramUniform4i64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform1ui64vNV.value size not checked against count glProgramUniform1ui64vNV=wrapper.wrapper(glProgramUniform1ui64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform2ui64vNV.value size not checked against count*2 glProgramUniform2ui64vNV=wrapper.wrapper(glProgramUniform2ui64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform3ui64vNV.value size not checked against count*3 glProgramUniform3ui64vNV=wrapper.wrapper(glProgramUniform3ui64vNV).setInputArraySize( 'value', None ) # INPUT glProgramUniform4ui64vNV.value size not checked against count*4 glProgramUniform4ui64vNV=wrapper.wrapper(glProgramUniform4ui64vNV).setInputArraySize( 'value', None ) ### END AUTOGENERATED SECTION