/* * vbo.c * * Copyright (c) 2003-2012, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // VBO functions // #include "nvgldemo.h" #include "vbo.h" static long vboptr = 0; static unsigned int vbosize = 0; int vboInitialized = 0; int useVBO = 0; GLboolean VBO_init(void) { vboInitialized = 1; useVBO = 1; return GL_TRUE; } void VBO_deinit(void) { GLuint bufs[] = { VBO_NAME }; if (vboInitialized) { glDeleteBuffers(sizeof bufs / sizeof *bufs, bufs); } vbosize = vboptr = 0; } GLboolean VBO_setup( int size) { int res; // clear out prior errors while (glGetError() != GL_NO_ERROR); VBO_deinit(); glBindBuffer(GL_ARRAY_BUFFER, VBO_NAME); glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW); if ((res = glGetError()) == GL_NO_ERROR) { vbosize = size; return GL_TRUE; } else { do { // Print out the error NvGlDemoLog("Error: %x\n", res); } while ((res = glGetError()) != GL_NO_ERROR); return GL_FALSE; } } unsigned long VBO_alloc( int size) { unsigned long ret = 0; size = VBO_align(size); if (((unsigned int) size) > vbosize) { NvGlDemoLog("VBO out of space\n"); } else { ret = vboptr; vboptr += size; vbosize -= size; } return ret; }