/* * branches.h * * Copyright (c) 2003-2012, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // // Branch polygon setup/rendering // #ifndef __BRANCHES_H #define __BRANCHES_H #include #include "vector.h" // Number of faces for cylinders representing each branch #define BRANCHES_FACETS 5 // Initialization and clean-up void Branches_initialize(GLuint t); void Branches_deinitialize(void); void Branches_clear(void); // Creation int Branches_add(float n[3], float tc[2], float v[3]); void Branches_addIndex(unsigned int); void Branches_generateStump(int *lower); void Branches_buildCylinder( int *idx, float4x4 mat, float taper, float texcoordY, GLboolean low); // Query int Branches_polyCount(void); int Branches_branchCount(void); int Branches_sizeVBO(void); int Branches_numVertices(void); // Rendering void Branches_draw(int useVBO); void Branches_buildVBO(void); #endif // __BRANCHES_H