/* * Copyright 2008-2018 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include THRUST_NAMESPACE_BEGIN namespace detail { struct seq_t : thrust::system::detail::sequential::execution_policy , thrust::detail::allocator_aware_execution_policy { _CCCL_HOST_DEVICE constexpr seq_t() : thrust::system::detail::sequential::execution_policy() {} // allow any execution_policy to convert to seq_t template _CCCL_HOST_DEVICE seq_t(const thrust::execution_policy&) : thrust::system::detail::sequential::execution_policy() {} }; } // namespace detail THRUST_INLINE_CONSTANT detail::seq_t seq; THRUST_NAMESPACE_END