'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_multitexture' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multitexture',error_checker=_errors._error_checker) GL_ACTIVE_TEXTURE_ARB=_C('GL_ACTIVE_TEXTURE_ARB',0x84E0) GL_CLIENT_ACTIVE_TEXTURE_ARB=_C('GL_CLIENT_ACTIVE_TEXTURE_ARB',0x84E1) GL_MAX_TEXTURE_UNITS_ARB=_C('GL_MAX_TEXTURE_UNITS_ARB',0x84E2) GL_TEXTURE0_ARB=_C('GL_TEXTURE0_ARB',0x84C0) GL_TEXTURE10_ARB=_C('GL_TEXTURE10_ARB',0x84CA) GL_TEXTURE11_ARB=_C('GL_TEXTURE11_ARB',0x84CB) GL_TEXTURE12_ARB=_C('GL_TEXTURE12_ARB',0x84CC) GL_TEXTURE13_ARB=_C('GL_TEXTURE13_ARB',0x84CD) GL_TEXTURE14_ARB=_C('GL_TEXTURE14_ARB',0x84CE) GL_TEXTURE15_ARB=_C('GL_TEXTURE15_ARB',0x84CF) GL_TEXTURE16_ARB=_C('GL_TEXTURE16_ARB',0x84D0) GL_TEXTURE17_ARB=_C('GL_TEXTURE17_ARB',0x84D1) GL_TEXTURE18_ARB=_C('GL_TEXTURE18_ARB',0x84D2) GL_TEXTURE19_ARB=_C('GL_TEXTURE19_ARB',0x84D3) GL_TEXTURE1_ARB=_C('GL_TEXTURE1_ARB',0x84C1) GL_TEXTURE20_ARB=_C('GL_TEXTURE20_ARB',0x84D4) GL_TEXTURE21_ARB=_C('GL_TEXTURE21_ARB',0x84D5) GL_TEXTURE22_ARB=_C('GL_TEXTURE22_ARB',0x84D6) GL_TEXTURE23_ARB=_C('GL_TEXTURE23_ARB',0x84D7) GL_TEXTURE24_ARB=_C('GL_TEXTURE24_ARB',0x84D8) GL_TEXTURE25_ARB=_C('GL_TEXTURE25_ARB',0x84D9) GL_TEXTURE26_ARB=_C('GL_TEXTURE26_ARB',0x84DA) GL_TEXTURE27_ARB=_C('GL_TEXTURE27_ARB',0x84DB) GL_TEXTURE28_ARB=_C('GL_TEXTURE28_ARB',0x84DC) GL_TEXTURE29_ARB=_C('GL_TEXTURE29_ARB',0x84DD) GL_TEXTURE2_ARB=_C('GL_TEXTURE2_ARB',0x84C2) GL_TEXTURE30_ARB=_C('GL_TEXTURE30_ARB',0x84DE) GL_TEXTURE31_ARB=_C('GL_TEXTURE31_ARB',0x84DF) GL_TEXTURE3_ARB=_C('GL_TEXTURE3_ARB',0x84C3) GL_TEXTURE4_ARB=_C('GL_TEXTURE4_ARB',0x84C4) GL_TEXTURE5_ARB=_C('GL_TEXTURE5_ARB',0x84C5) GL_TEXTURE6_ARB=_C('GL_TEXTURE6_ARB',0x84C6) GL_TEXTURE7_ARB=_C('GL_TEXTURE7_ARB',0x84C7) GL_TEXTURE8_ARB=_C('GL_TEXTURE8_ARB',0x84C8) GL_TEXTURE9_ARB=_C('GL_TEXTURE9_ARB',0x84C9) @_f @_p.types(None,_cs.GLenum) def glActiveTextureARB(texture):pass @_f @_p.types(None,_cs.GLenum) def glClientActiveTextureARB(texture):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble) def glMultiTexCoord1dARB(target,s):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glMultiTexCoord1dvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glMultiTexCoord1fARB(target,s):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glMultiTexCoord1fvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glMultiTexCoord1iARB(target,s):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glMultiTexCoord1ivARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort) def glMultiTexCoord1sARB(target,s):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glMultiTexCoord1svARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble) def glMultiTexCoord2dARB(target,s,t):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glMultiTexCoord2dvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat) def glMultiTexCoord2fARB(target,s,t):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glMultiTexCoord2fvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint) def glMultiTexCoord2iARB(target,s,t):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glMultiTexCoord2ivARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort) def glMultiTexCoord2sARB(target,s,t):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glMultiTexCoord2svARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glMultiTexCoord3dARB(target,s,t,r):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glMultiTexCoord3dvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glMultiTexCoord3fARB(target,s,t,r):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glMultiTexCoord3fvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint) def glMultiTexCoord3iARB(target,s,t,r):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glMultiTexCoord3ivARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glMultiTexCoord3sARB(target,s,t,r):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glMultiTexCoord3svARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glMultiTexCoord4dARB(target,s,t,r,q):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glMultiTexCoord4dvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glMultiTexCoord4fARB(target,s,t,r,q):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glMultiTexCoord4fvARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glMultiTexCoord4iARB(target,s,t,r,q):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glMultiTexCoord4ivARB(target,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glMultiTexCoord4sARB(target,s,t,r,q):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glMultiTexCoord4svARB(target,v):pass