'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_APPLE_fence' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_fence',error_checker=_errors._error_checker) GL_DRAW_PIXELS_APPLE=_C('GL_DRAW_PIXELS_APPLE',0x8A0A) GL_FENCE_APPLE=_C('GL_FENCE_APPLE',0x8A0B) @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteFencesAPPLE(n,fences):pass @_f @_p.types(None,_cs.GLuint) def glFinishFenceAPPLE(fence):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glFinishObjectAPPLE(object,name):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenFencesAPPLE(n,fences):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsFenceAPPLE(fence):pass @_f @_p.types(None,_cs.GLuint) def glSetFenceAPPLE(fence):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glTestFenceAPPLE(fence):pass @_f @_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint) def glTestObjectAPPLE(object,name):pass