'''OpenGL extension NV.vertex_program3 This module customises the behaviour of the OpenGL.raw.GL.NV.vertex_program3 to provide a more Python-friendly API Overview (from the spec) This extension, like the NV_vertex_program2_option extension, provides additional vertex program functionality to extend the standard ARB_vertex_program language and execution environment. ARB programs wishing to use this added functionality need only add: OPTION NV_vertex_program3; to the beginning of their vertex programs. New functionality provided by this extension, above and beyond that already provided by NV_vertex_program2_option extension, includes: * texture lookups in vertex programs, * ability to push and pop address registers on the stack, * address register-relative addressing for vertex attribute and result arrays, and * a second four-component condition code. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/vertex_program3.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.vertex_program3 import * from OpenGL.raw.GL.NV.vertex_program3 import _EXTENSION_NAME def glInitVertexProgram3NV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION