'''OpenGL extension ARB.shader_precision This module customises the behaviour of the OpenGL.raw.GL.ARB.shader_precision to provide a more Python-friendly API Overview (from the spec) This extension more clearly restricts the precision requirements of implementations of the GLSL specification. These include precision of arithmetic operations (operators '+', '/', ...), transcendentals (log, exp, pow, reciprocal sqrt, ...), when NaNs (not a number) and INFs (infinities) will be supported and generated, and denorm flushing behavior. Trigonometric built-ins and some other categories of built-ins are not addressed. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/shader_precision.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.shader_precision import * from OpenGL.raw.GL.ARB.shader_precision import _EXTENSION_NAME def glInitShaderPrecisionARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION