'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.WGL import _types as _cs # End users want this... from OpenGL.raw.WGL._types import * from OpenGL.raw.WGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'WGL_NV_DX_interop' def _f( function ): return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_NV_DX_interop',error_checker=_errors._error_checker) WGL_ACCESS_READ_ONLY_NV=_C('WGL_ACCESS_READ_ONLY_NV',0x00000000) WGL_ACCESS_READ_WRITE_NV=_C('WGL_ACCESS_READ_WRITE_NV',0x00000001) WGL_ACCESS_WRITE_DISCARD_NV=_C('WGL_ACCESS_WRITE_DISCARD_NV',0x00000002) @_f @_p.types(_cs.BOOL,_cs.HANDLE) def wglDXCloseDeviceNV(hDevice):pass @_f @_p.types(_cs.BOOL,_cs.HANDLE,_cs.GLint,ctypes.POINTER(_cs.HANDLE)) def wglDXLockObjectsNV(hDevice,count,hObjects):pass @_f @_p.types(_cs.BOOL,_cs.HANDLE,_cs.GLenum) def wglDXObjectAccessNV(hObject,access):pass @_f @_p.types(_cs.HANDLE,ctypes.c_void_p) def wglDXOpenDeviceNV(dxDevice):pass @_f @_p.types(_cs.HANDLE,_cs.HANDLE,ctypes.c_void_p,_cs.GLuint,_cs.GLenum,_cs.GLenum) def wglDXRegisterObjectNV(hDevice,dxObject,name,type,access):pass @_f @_p.types(_cs.BOOL,ctypes.c_void_p,_cs.HANDLE) def wglDXSetResourceShareHandleNV(dxObject,shareHandle):pass @_f @_p.types(_cs.BOOL,_cs.HANDLE,_cs.GLint,ctypes.POINTER(_cs.HANDLE)) def wglDXUnlockObjectsNV(hDevice,count,hObjects):pass @_f @_p.types(_cs.BOOL,_cs.HANDLE,_cs.HANDLE) def wglDXUnregisterObjectNV(hDevice,hObject):pass