'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_OES_tessellation_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_OES_tessellation_shader',error_checker=_errors._error_checker) GL_CCW=_C('GL_CCW',0x0901) GL_CW=_C('GL_CW',0x0900) GL_EQUAL=_C('GL_EQUAL',0x0202) GL_FRACTIONAL_EVEN_OES=_C('GL_FRACTIONAL_EVEN_OES',0x8E7C) GL_FRACTIONAL_ODD_OES=_C('GL_FRACTIONAL_ODD_OES',0x8E7B) GL_ISOLINES_OES=_C('GL_ISOLINES_OES',0x8E7A) GL_IS_PER_PATCH_OES=_C('GL_IS_PER_PATCH_OES',0x92E7) GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES=_C('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES',0x8E1E) GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES=_C('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES',0x8E1F) GL_MAX_PATCH_VERTICES_OES=_C('GL_MAX_PATCH_VERTICES_OES',0x8E7D) GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES',0x92D3) GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES',0x92CD) GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES=_C('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES',0x90CB) GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES',0x886C) GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES',0x8E83) GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES=_C('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES',0x90D8) GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES=_C('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES',0x8E81) GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES',0x8E85) GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES=_C('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES',0x8E89) GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES',0x8E7F) GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES',0x92D4) GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES',0x92CE) GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES=_C('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES',0x90CC) GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES=_C('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES',0x886D) GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES=_C('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES',0x8E86) GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES=_C('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES',0x90D9) GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES=_C('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES',0x8E82) GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES=_C('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES',0x8E8A) GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES=_C('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES',0x8E80) GL_MAX_TESS_GEN_LEVEL_OES=_C('GL_MAX_TESS_GEN_LEVEL_OES',0x8E7E) GL_MAX_TESS_PATCH_COMPONENTS_OES=_C('GL_MAX_TESS_PATCH_COMPONENTS_OES',0x8E84) GL_PATCHES_OES=_C('GL_PATCHES_OES',0x000E) GL_PATCH_VERTICES_OES=_C('GL_PATCH_VERTICES_OES',0x8E72) GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES=_C('GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES',0x8221) GL_QUADS_OES=_C('GL_QUADS_OES',0x0007) GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES=_C('GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES',0x9307) GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES=_C('GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES',0x9308) GL_TESS_CONTROL_OUTPUT_VERTICES_OES=_C('GL_TESS_CONTROL_OUTPUT_VERTICES_OES',0x8E75) GL_TESS_CONTROL_SHADER_BIT_OES=_C('GL_TESS_CONTROL_SHADER_BIT_OES',0x00000008) GL_TESS_CONTROL_SHADER_OES=_C('GL_TESS_CONTROL_SHADER_OES',0x8E88) GL_TESS_EVALUATION_SHADER_BIT_OES=_C('GL_TESS_EVALUATION_SHADER_BIT_OES',0x00000010) GL_TESS_EVALUATION_SHADER_OES=_C('GL_TESS_EVALUATION_SHADER_OES',0x8E87) GL_TESS_GEN_MODE_OES=_C('GL_TESS_GEN_MODE_OES',0x8E76) GL_TESS_GEN_POINT_MODE_OES=_C('GL_TESS_GEN_POINT_MODE_OES',0x8E79) GL_TESS_GEN_SPACING_OES=_C('GL_TESS_GEN_SPACING_OES',0x8E77) GL_TESS_GEN_VERTEX_ORDER_OES=_C('GL_TESS_GEN_VERTEX_ORDER_OES',0x8E78) GL_TRIANGLES=_C('GL_TRIANGLES',0x0004) @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glPatchParameteriOES(pname,value):pass