'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_NV_gpu_shader5' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_NV_gpu_shader5',error_checker=_errors._error_checker) GL_FLOAT16_NV=_C('GL_FLOAT16_NV',0x8FF8) GL_FLOAT16_VEC2_NV=_C('GL_FLOAT16_VEC2_NV',0x8FF9) GL_FLOAT16_VEC3_NV=_C('GL_FLOAT16_VEC3_NV',0x8FFA) GL_FLOAT16_VEC4_NV=_C('GL_FLOAT16_VEC4_NV',0x8FFB) GL_INT16_NV=_C('GL_INT16_NV',0x8FE4) GL_INT16_VEC2_NV=_C('GL_INT16_VEC2_NV',0x8FE5) GL_INT16_VEC3_NV=_C('GL_INT16_VEC3_NV',0x8FE6) GL_INT16_VEC4_NV=_C('GL_INT16_VEC4_NV',0x8FE7) GL_INT64_NV=_C('GL_INT64_NV',0x140E) GL_INT64_VEC2_NV=_C('GL_INT64_VEC2_NV',0x8FE9) GL_INT64_VEC3_NV=_C('GL_INT64_VEC3_NV',0x8FEA) GL_INT64_VEC4_NV=_C('GL_INT64_VEC4_NV',0x8FEB) GL_INT8_NV=_C('GL_INT8_NV',0x8FE0) GL_INT8_VEC2_NV=_C('GL_INT8_VEC2_NV',0x8FE1) GL_INT8_VEC3_NV=_C('GL_INT8_VEC3_NV',0x8FE2) GL_INT8_VEC4_NV=_C('GL_INT8_VEC4_NV',0x8FE3) GL_PATCHES=_C('GL_PATCHES',0x000E) GL_UNSIGNED_INT16_NV=_C('GL_UNSIGNED_INT16_NV',0x8FF0) GL_UNSIGNED_INT16_VEC2_NV=_C('GL_UNSIGNED_INT16_VEC2_NV',0x8FF1) GL_UNSIGNED_INT16_VEC3_NV=_C('GL_UNSIGNED_INT16_VEC3_NV',0x8FF2) GL_UNSIGNED_INT16_VEC4_NV=_C('GL_UNSIGNED_INT16_VEC4_NV',0x8FF3) GL_UNSIGNED_INT64_NV=_C('GL_UNSIGNED_INT64_NV',0x140F) GL_UNSIGNED_INT64_VEC2_NV=_C('GL_UNSIGNED_INT64_VEC2_NV',0x8FF5) GL_UNSIGNED_INT64_VEC3_NV=_C('GL_UNSIGNED_INT64_VEC3_NV',0x8FF6) GL_UNSIGNED_INT64_VEC4_NV=_C('GL_UNSIGNED_INT64_VEC4_NV',0x8FF7) GL_UNSIGNED_INT8_NV=_C('GL_UNSIGNED_INT8_NV',0x8FEC) GL_UNSIGNED_INT8_VEC2_NV=_C('GL_UNSIGNED_INT8_VEC2_NV',0x8FED) GL_UNSIGNED_INT8_VEC3_NV=_C('GL_UNSIGNED_INT8_VEC3_NV',0x8FEE) GL_UNSIGNED_INT8_VEC4_NV=_C('GL_UNSIGNED_INT8_VEC4_NV',0x8FEF) @_f @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLint64Array) def glGetUniformi64vNV(program,location,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT) def glProgramUniform1i64NV(program,location,x):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform1i64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT) def glProgramUniform1ui64NV(program,location,x):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform1ui64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT) def glProgramUniform2i64NV(program,location,x,y):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform2i64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT) def glProgramUniform2ui64NV(program,location,x,y):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform2ui64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) def glProgramUniform3i64NV(program,location,x,y,z):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform3i64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) def glProgramUniform3ui64NV(program,location,x,y,z):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform3ui64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) def glProgramUniform4i64NV(program,location,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glProgramUniform4i64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) def glProgramUniform4ui64NV(program,location,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniform4ui64vNV(program,location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64EXT) def glUniform1i64NV(location,x):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform1i64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64EXT) def glUniform1ui64NV(location,x):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform1ui64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT) def glUniform2i64NV(location,x,y):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform2i64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT) def glUniform2ui64NV(location,x,y):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform2ui64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) def glUniform3i64NV(location,x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform3i64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) def glUniform3ui64NV(location,x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform3ui64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT) def glUniform4i64NV(location,x,y,z,w):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array) def glUniform4i64vNV(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT) def glUniform4ui64NV(location,x,y,z,w):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniform4ui64vNV(location,count,value):pass